It Was a Dark and Stormy Night

Okay, enough cliches. It was a dark and stormy night, though. It is the type of night that I would usually be coding up a storm. Tonight, though, I didn’t have it in me. I didn’t have writing in me either, or I would have worked on the next A Summoner’s Tale tutorial. What’s Next? …

No News Is…

Well, no news is no news. So, what is the news? As far as tutorials are concerned, I need more time for the next one. I wanted to finish it this morning, but that didn’t work out. I had some surprise meetings that I had to do and get a website deployed. So, I’ve been …

Vicious Circles

I am beyond frustrated with game programming today. I thought I was nearly finished coding for the next Eyes of the Dragon tutorial. But, man, was I fooled! First, I would make a change. That required a change somewhere else, which meant two over here. The trickle became a deluge. Soon, I could not remember …

Next Eyes of the Dragon Tutorial

Today was a rather weird day. So, I didn’t get done what I expected. I have almost finished coding the next Eyes of the Dragon tutorial. However, I have not really done much in the way of writing. Part of this is because of my new project. More on that later. Anyway, back to the …

Next Tutorial Status

So, I’ve been looking at adding a third tutorial series, though nowhere near as in-depth as a role-playing game. Though, a platformer can become humungous, just like a role-playing game. Indeed, many have role-playing elements. This series will be going more into real-time mechanics than what I have in mind for Eyes of the Dragon …

No New Tutorial Tonight

I went into the day with every intention of publishing a new tutorial tonight. Sadly, that was not in the cards. I ended up having to take care of some business after work. I did finish it quickly, though. However, the division between Eyes of the Dragon and A Summoner’s Tale was more significant than …