Dig-Dug

After careful thought, I’ve decided that my next tutorial will be the arcade classic, Dig-Dug. I have fond memories of playing it in the arcade when I was far younger than I am today. Crushing the monsters with rocks, blowing them up with the pump, and creating paths in the ground. I think that it …

Happy Friday!

Yes, my favourite day of the week, and I’m looking forward to finishing work this evening. Then, I’m going to work on a game. I don’t know exactly what yet. Whether it will be on my indie project or if I will be working on a tutorial. I think a tutorial would be a good …

Apologies

As the title suggests, I want to apologize for disappearing. Unfortunately, I’ve had a lot going on and stopping to work on a tutorial has not been on my radar. I will be trying to get to more this month. Hopefully, things will slow down and I will have time to do things. While my …

Follow Up

I honestly haven’t had the time to look at the Centipede tutorial. I’m still struggling with the centipede splitting and changing direction on collision with a mushroom or when it reaches the bottom of the screen. There are just some use cases that aren’t working. I do want to work on tutorials, though. I might …

Busy Week

Just a quick post. I do plan on finishing the Centipede tutorial. However, a week away from work has led to not much time in the evenings for tutorials. Things are calming down, though. I hope that starting this evening, I will have more time available in the evenings. So, keep coming back because I …

Short Weekend

It was a rather quick weekend. I didn’t work on the Centipede tutorial. I’m having slight problems with the centipede splitting and changing directions. I’m going to continue working on it, though. Shortly after I finish posting this, actually. I might work on fleas, spiders and scorpions. I was working on a game, Shadow Monsters, …

Been a Couple of Days

It’s been a few days since I posted. That doesn’t mean that I haven’t been working on the Centipede tutorial, because I have. I made the graphics myself. I’m not a great graphics artist, though, so they aren’t perfect. But they are functional. The coding is going well. It is great to be making games …

I’m Back!

It’s been a long time since I’ve been around. Life until recently has been hard. However, that is going to change. I’m looking at getting back into write tutorials, and working on my own games. I’ve opened my game, Summoner’s Tale, for the first time in a while and have been making improvements to it. …

Q*bert Is Now Live!

My eBook on creating a clone of Q*bert is not live! I’m calling it an eBook instead of a tutorial due to the length of the tutorial. Rather than publish multiple tutorials, I opted to publish it all at once. You can find the link to the tutorial on my Classic Games page, or you …