Eyes of the Dragon MonoGame Tutorial

Here I am rebooting my XNA tutorial series Eyes Of The Dragon using MonoGame. This MonoGame Tutorial series is written for MonoGame 3.8. Eyes of the Dragon is a 2D top down fantasy role playing game that will include features like inventory management and turn based combat.


I’ve created a GitHub repository for the latest version of the Eyes Of The Dragon project. You can find it at the following URL:

https://github.com/Synammon/Eyes-Of-The-Dragon.

These tutorials are depricated. Visit the Eyes of the Dragon 3.0 page for the most up to date tutorials.




Tutorials


Tutorial 01

Getting Started – This tutorial covers setting up the projects and adding in some basic components. These components include the state manager and input manager.


Tutorial 02

Tile Engine – This tutorial covers creating the tile engine and rendering a map.


Tutorial 03

Game State – This tutorial covers adding in game states.


Tutorial 04

Game Settings – This tutorial covers loading and saving game settings and handling different screen resolutions.


Tutorial 05

Sprites and Characters – This tutorial covers adding a sprite for the player to control and some character classes.




Tuotrial 06

Editor – This tutorial starts building the game editor.


Comments

  1. After setting up the EOTD (mono) project with monogame cross platform, I only have core frameworks none of the .net frameworks (4.6.1). I’m sure this is something I missed but if anyone could advice me on this I’d appreciate it.

    1. Ah, you found a remnant from the migration of XNA to MonoGame. The latest version of MonoGame uses .NET Core. You should be fine using .NET Core 3.1.

Leave a Reply