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My Game Programming Adventures including projects and tutorials

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Category: weekly game jam

MonoGame RPG Tutorial 19

By Lady Synammon
|
January 31, 2021
| No Comments
| Eyes of the Dragon, MonoGame, My Projects, Psibernetic Games, Quintessential Duels, RPG, Tutorial, Uncategorized, weekly game jam

MonoGame RPG Tutorial 19 Firstly, I stopped work on Phase Shift. I just wasn’t enjoying it. Secondly, I have just shared tutorial 19 in my MonoGame RPG series Eyes of the Dragon. This tutorial covers creating skills and how they will work in the game. The tutorial is available on the MonoGame RPG tutorial page […]

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Posted in Eyes of the Dragon, MonoGame, My Projects, Psibernetic Games, Quintessential Duels, RPG, Tutorial, Uncategorized, weekly game jam

Weekly Game Jam 186

By Lady Synammon
|
January 29, 2021
| No Comments
| weekly game jam

So, I have decided to do Weekly Game Jam 186. The theme for this jam is Alternative Perspective. I am doing a small RPG where you can shift your character’s perspective. When you do the map changes from one tileset to another tileset and reveals objects not visible in the other perspective. I am pretty […]

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Posted in weekly game jam

Weekly Game Jam 173 Finished

By Lady Synammon
|
November 5, 2020
| No Comments
| MonoGame, rogue-like, weekly game jam

 Weekly Game Jam 173 is officially over. I was able to submit a working game with most of my desired game play elements in play. I ran out of steam yesterday though and coasted to the finish line. My entry is called Dungeon Delver and is a Rogue-like dungeon crawl. You can find the demo […]

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Posted in MonoGame, rogue-like, weekly game jam

Weekly Game Jam 173 Update

By Lady Synammon
|
November 3, 2020
| No Comments
| MonoGame, rogue-like, weekly game jam

 I did post, or I tried to, last night but it appears my post was lost in cyber space. I’ve made some good progress in the game. I have food and loot working. I’m currently working on field of view for the play and enemies. I’m struggling with this for some reason. I can’t come […]

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Posted in MonoGame, rogue-like, weekly game jam

Weekly Game Jam 173 Update

By Lady Synammon
|
November 2, 2020
| No Comments
| MonoGame, rogue-like, weekly game jam

 I didn’t get as much accomplished this evening as I would have liked. Still, I did make progress and I’m optimistic I can make the 1:00pm deadline on Thursday, or at least be able to submit a working prototype. I was working on loot and equipping loot. I got the loot loaded onto the map, […]

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Posted in MonoGame, rogue-like, weekly game jam

Weekly Game Jam 173 update

By Lady Synammon
|
November 2, 2020
| No Comments
| MonoGame, rogue-like, weekly game jam

I’ve been working on my Weekly Game Jam 173 entry. It’s going well. I have secret doors working and I have combat working. The player also heals over time in between combats while moving. There is a chance that attacks miss. I haven’t implemented critical hits but it is on my planned features. What I […]

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Posted in MonoGame, rogue-like, weekly game jam

Weekly Game Jam 173 Update

By Lady Synammon
|
November 1, 2020
| No Comments
| MonoGame, rogue-like, weekly game jam

I didn’t have near the time that I wanted this weekend to work on this. I have managed to get my map working in MonoGame, doors working and enemies spawning. I plan on starting spawning secret doors and combating enemies tomorrow. I’m hoping that I can manage to pull that off tomorrow and implement line […]

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Posted in MonoGame, rogue-like, weekly game jam

Weeklly Game Jam 173 – Secret Door

By Lady Synammon
|
October 30, 2020
| No Comments
| MonoGame, rogue-like, weekly game jam

There is another weekly game jam that started today with a theme I can totally get behind, Secret Door. So, I’m doing a Rogue-like with secret doors. Hopefully I come up with some original game ideas over the next few days.  I don’t have a map rendering in MonoGame yet but I have a map […]

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Posted in MonoGame, rogue-like, weekly game jam

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