Weekly Game Jam 173 Update

I didn’t have near the time that I wanted this weekend to work on this. I have managed to get my map working in MonoGame, doors working and enemies spawning. I plan on starting spawning secret doors and combating enemies tomorrow. I’m hoping that I can manage to pull that off tomorrow and implement line of sight rather than revealing the whole map.

I’m using some static assets to try and go with the old Rogue feel from the original game that I found on Open Game Art. They’re not perfect but the point is game play not polished perfection. I might finished the game at some point and then I will be pickier about the assets. As promised here is a short video of my progress so far.