Tutorial Status Update

First, sorry for missing yesterday. Something kept me from writing on the blog, tutorials, and code. What little I did manage to get done, I will probably end up redoing it. It was far from a stellar day.

On that note, today has been a much better day. I did some work on tutorials before work this morning. I picked up where the last two left off, generating conversations. I was also thinking of starting work on the conversation editor, but I might put it off a little longer, though. I had some weird things going on while I was working, and I’m afraid you might have similar problems.

What’s Next?

Well, I was considering sliding in a Forest Rush tutorial. That will likely wait until after I’ve done the next Eyes of the Dragon and A Summoner’s Tale tutorials. I say both since they will run in parallel this time as well. After these two, they will diverge again. There will be a couple of pieces where they will parallel again but then will shoot off in different directions. It will most likely be the weekend before you see the tutorials.

My Projects

My project continues to be Eyes of Ishanti. Yes, I’m more in love with the new name than the old name. What I ended up working on was perfecting the mobs a bit. I have the dragon almost perfectly working. The goblin was already good but is much better now. I will work on adding the bear next. After the bear, I need to revisit jumping. There are some things that just are not working during rigorous testing. Though, I’m not always able to reproduce the issue. Also, I moved from melee attacks to ranged attacks. The mobs are not a threat at all. The dragon could have been, but its flame attack is short-range. I haven’t found any long-range enemies in my assets yet.

Final Thoughts

Yesterday was a very drab day. Today, though, is much better. Except, the weather outside is very dismal. It will be nice when the weather and I agree again. But, unfortunately, I estimate another three months before that will happen. It does offer plenty of time indoors where I can work on projects and tutorials. On that note, I wish you well with your game programming adventures.

Cynthia