Yes, it is my second favourite time of the week—the start of the weekend. The only time I like better is the start of the week. Okay, the second part was an attempt at humour. I enjoy Sunday morning. It is a nice, quiet day, most often—a good day for tutorials and projects. Speaking of …
New A Summoner’s Tale Tutorial, Part 0C
Movement Revisited I have just finished updating my site’s A Summoner’s Tale page with another tutorial. This tutorial continues with the idea of a cross-platform game that runs on potentially any platform supported by MonoGame. Since the game isn’t much of a game if the player can’t move, I implement tile-based movement using the keyboard …
New A Summoner’s Tale Tutorial, Part 0B
Going Mobile! I have finished the next tutorial in the A Summoner’s Tale tutorial series. As the title suggests, I dive into going mobile. Not only do I cover adding an Andriod project, but I also cover adding an iOS project for those who can build one. I go over the challenges of iOS and …
New Tutorial! A Summoner’s Tale 0A
Haha! I see what you did there. You used hexadecimal. Joking aside, I did want to use hexadecimal for numbering this series—no particular reason. Back to the important stuff. I’ve just uploaded tutorial ten to my Google Drive. As I mentioned previously, this tutorial adds the character generator and the main menu. Besides uploading to …
A Summoner’s Tale Tutorial 0A Status
What? 0A? Are you a little confused? No, I’m not confused. I decided to number the tutorials in hexadecimal. Please don’t ask me why. I don’t totally know. It was just a whim. Anyway, odd numbering aside. I did work on that tutorial a bit today. I am about half finished. I realized I would …
New Tutorial! A Summoner’s Tale Tutorial 09
Earlier today, I put tutorial 09 up on my site’s A Summoner’s Tale page. Unfortunately, I ran out of time and had to switch gears to work. This tutorial adds new controls for use in the editor and in the game. They are a selector that will cycle through items left and right. The other …
A Summoner’s Tale Tutorial 09 Status
Well, I’ve been working hard on tutorial 09 in my A Summoner’s Tale series. Unfortunately, while I would like to finish it tonight, I don’t see it happening. There is just too much to do yet. However, it will be up tomorrow for sure. I have the code written and working. After that, it is …
A Summoner’s Tale Tutorial 08 Live
This is a quick tutorial. It covers how to target multiple resolutions in the game. Also, it demonstrates how to save game settings in the user’s application data folder. I know it works on PC and Mac. Unfortunately, I don’t have a Linux box to test it against. However, I have an old laptop that …
A Summoner’s Tale Tutorial 07 Live
I have published tutorial 07 in my A Summoner’s Tale tutorial series. This tutorial goes back to the game. It adds an animated sprite for the player to control. It also covers moving the sprite and having the map scroll with the character. You can find the link to the tutorial on the A Summoner’s …
New MonoGame Tutorial – Summoner’s Tale 06
I did end up finishing tutorial six in my MonoGame series: A Summoner’s Tale. This tutorial focused on fixing some tearing that was happening when rendering controls. Also, it added the last important control needed in creating the editor, a text box. I may add a check box during the next tutorial, as I use …
