New A Summoner’s Tale Tutorial, Part 0B

Going Mobile!

I have finished the next tutorial in the A Summoner’s Tale tutorial series. As the title suggests, I dive into going mobile. Not only do I cover adding an Andriod project, but I also cover adding an iOS project for those who can build one. I go over the challenges of iOS and how to resolve them. You can find the tutorial and project on my blog’s A Summoner’s Tale Page. Also, you can use this direct link to the tutorial.

What’s Next?

I will be taking a deeper dive into the mobile platforms in the next tutorial, as I only scratched the surface of getting the platforms running in this past tutorial. I might also do a mini-tutorial for Eyes of the Dragon 4.0 on adding iOS as a project. I’ve been considering splitting them into two parts, an A part and an i part, where the A part will cover Android and the i, iOS. Instead of lumping them together in one tutorial. Though, most of the code base will remain the same between parts.

My Projects

I will admit I feel blocked when it comes to Shadow Monsters. It is part of the reason that I’ve produced so many tutorials in the past month. I just don’t know how to proceed at this point. If I were to just go with static images, it would be much more straightforward, and I would be done. However, it is working with animated sprites that are troublesome. So I will either spend some time with that or another tutorial. I know which one you would prefer.

Final Thoughts

It was so cool figuring out iOS yesterday. I had wrestled with it for days. It turns out the big issue was because I had updated my MacBook to Ventura. There was a security setting that was preventing the SSH keys from working correctly. The other problem is that the build targets do not copy the XNB files during debugging. Now that those two items are resolved, I can develop for iOS, Android, Windows, macOS and Linux.

Anyway, I am going to end the entry here. I wish you well with your game programming adventures!
Cynthia