I was working on the next A Summoner’s Tale tutorial this morning and this evening. Unfortunately, I really over-complicated something, but I don’t want to delete it because it is beautiful. That, or I spent so much time on it, it would feel like a waste. So, I’m going to leave it in because it …
A Summoner’s Tale Tutorial 11 a.k.a 17
I started working on tutorial seventeen in my A Summoner’s Tale tutorial series. This tutorial begins work on the combat engine, allowing battles between two shadow monsters. This combat is like the retro-pokemon games, where it is one-on-one battles. Unless, of course, it was a trainer battle where you could have up to six pokemon. …
New Forest Rush 3.8.1 Tutorial! – Part 3
I have just finished uploading and updating my site’s Forest Rush 3.8.1 page with the newest tutorial, part 3 – Not Walking on Air. It adds a tile engine to the game, so the player’s sprite is not walking on air. Well, they still are because I haven’t implemented collision detection. They just can’t fall …
Two New Tutorials!
I have uploaded two new tutorials, albeit they are similar to my Google Drive. They continue with conversations in the game. You can find them on the blog’s A Summoner’s Tale and Eyes of the Dragon 4.0 pages. Also, you can find A Summoner’s Tale here and Eyes of the Dragon 4.0 here. What’s Next? …
The Coming Weekend
Happy Friday! Do you know what that means? No work for the next three days. For the next two days, I will be working on projects and tutorials. For tutorials, I will be working on Eyes of the Dragon and A Summoner’s Tale. Then, time permitting, I will work on the third Forest Rush tutorial. …
Tutorial Status Update
First, sorry for missing yesterday. Something kept me from writing on the blog, tutorials, and code. What little I did manage to get done, I will probably end up redoing it. It was far from a stellar day. On that note, today has been a much better day. I did some work on tutorials before …
No New Tutorials Today
Sorry, but no new tutorials today. I spent the remainder of yesterday and today working on my project, Eyes of Inashti. (Still not married to the name.) I made some good but slow progress. I have mobs working close to what I want. However, I’m having a problem with dragon fire and dragons attacking from …
New Eyes of the Dragon 4.0 Tutorial! Part 10
So, I have posted tutorial two in my Eyes of the Dragon tutorial. No, that’s not right. I’ve posted tutorial sixteen in my Eyes of the Dragon 4.0 tutorial series. No, no, no. That’s not right either. I’ve posted tutorial ten in my Eyes of the Dragon 4.0 tutorial series. There, that’s right. This tutorial …
New A Summoner’s Tale Tutorial! Part 0F
I have finished uploading part 0F in my A Summoner’s Tale tutorial series to my Google Drive. This tutorial picks up where the last one left off with characters, adding the bulk of the code for conversing with a character. However, it doesn’t actually mean you can have conversations with them on the map. Instead, …
A Summoner’s Tale Tutorial 0F – Status
First, I took a break from writing tutorials last night. I did some work on Eyes of Inashti instead. I made some good progress on transitions between animations. I also got mods on that map. Mobs are affected by gravity. Finally, the player can kill mobs. They die instantly rather than transitioning to the death …
