A Day for Me

After the week I’ve had, I decided to take today for me. That means that I won’t be working on tutorials today. So, I will be focusing on my projects and fun things. For example, I played a little MTG Arena. In addition, I’ve been working on a small project that I hope to go …

What a Week!

Wow, it has been a while since I’ve worked like I have this week. It has been great being back with my old company. A lot has changed, but there are a few familiar faces. I would have posted yesterday, but I was totally drained. So, I ate and went to bed early. Then, I …

Brief Update

Not a whole lot new going on. I love my job, should start working on solutions next week. The people are amazing. I hope to have a long career with the company. Though I’ve been working after hours, it hasn’t been on tutorials or my projects. I’m trying to wrap up an app that has …

Not Much New, Tutorial Wise

So, there is not much new in terms of tutorials. I didn’t work on anything in that regard today. I was waiting for my work computer to arrive, and it did. I spent most of the day setting it up. It is okay in terms of specs. It is definitely a business laptop. It is …

Awesome Day For Me

So, I got amazing news today. I was offered a position with a company contingent on a background check. After a week, my background check came back all clear. So, I am starting a new role on Monday as a Solution Architect. I am very excited about this. It has been a long time since …

Something Random

So, this post isn’t like my typical posts. I’m just going to type it out and see how it goes. But, first, I haven’t worked on a tutorial since I finished MonoGame RPG tutorial 53. I caught that I posted it yesterday as tutorial 52 and have updated the posts. So, I am not firm …

Brief Status Update

This will be brief because it is late, and I want to publish something before midnight. I have been working on MonoGame RPG Tutorial 49. I’ve fixed a few issues with the combat engine. Now, I am working on some logging of what happens during combat. I will end up using this throughout the game …