Next Eyes of the Dragon 4.0 Status

I have been working on the following Eyes of the Dragon tutorial. Sadly, I don’t see myself being able to finish it tonight. I’m about eighty percent of the way, but I have no gas left in the tank. If I hadn’t promised myself to post as often as possible, I probably wouldn’t be writing …

I Am Back!

Well, I had a great weekend. I’m happy to be back, though. I missed programming and writing. Still, I enjoyed my time away. I see that you have all been busy reading! That’s so good to see. I like that what I’m writing is having a positive impact on the MonoGame community. Don’t worry; it …

A Few Days Off

As you can see, I took a few days off from posting. I will be taking a few more as well. I might post tomorrow, but it is hard to say at this point because I will be travelling. So this might not be the full type of post that you are used to seeing. …

A Summoner’s Tale Tutorial 07 Update

So, I’ve worked hard the past two nights on tutorial 07 in my new series, A Summoner’s Tale. Well, it wasn’t too hard last night because I had to be up very early. Tonight I made much more progress. However, there is one thing that isn’t very well-behaved. Once it is, it won’t take much …

Long Absence

Yes, I know it has been a long absence. I have been very busy with work, with little desire to work on game programming and tutorials. Recently, though, I have stepped back into game programming. I’ve been working on my version of Shadow Monsters. Game-play is about 75% complete. I’ve been working on the remaining …

Has it really been five months???

Wow, time really slipped away on me. I’ve been meaning to write more, but I keep getting side-tracked. I’m going to attempt to be more present on Game Programming Adventures. I don’t know how focused I will be on tutorials for the foreseeable future. I will try to do that more as well. What’s Next? …

MonoGame RPG Tutorial 62 – Live

MonoGame RPG tutorial 61 is now live. And, wow! This tutorial took a long time to write. This tutorial covers creating spells in the editor to be used in the game rather than creating them statically in code. You can find the tutorial on the Eyes of the Dragon page of the site. Also, you …