Well, it was dark. It was later in the evening, so it was to be expected. Okay, all joking aside. I have been very busy with my Shadow Monsters game. That, and work today, of course. I have made some good progress on Shadow Monsters. More on that later. I took a break from tutorials, …
New A Summoner’s Tale Tutorial! Part 12(18)
I have just uploaded, a rather lengthy, tutorial that covers the beginnings of the battle engine. I would have gone further, but it was already thirty pages. Also, I didn’t get to creating shadow monsters and triggering a battle. For the latter, I need the former. I felt I needed shadow monsters besides the test …
New A Summoner’s Tale Tutorial! Part 0D
First, you must be wondering what the hell she is doing up at this ungodly hour. I honestly don’t know. But I will notch it up to insomnia. The good news is that I finished part thirteen of my A Summoner’s Tale tutorial series. This tutorial parallels Eyes of the Dragon in part eight. It …
New A Summoner’s Tale Tutorial, Part 0C
Movement Revisited I have just finished updating my site’s A Summoner’s Tale page with another tutorial. This tutorial continues with the idea of a cross-platform game that runs on potentially any platform supported by MonoGame. Since the game isn’t much of a game if the player can’t move, I implement tile-based movement using the keyboard …
New A Summoner’s Tale Tutorial, Part 0B
Going Mobile! I have finished the next tutorial in the A Summoner’s Tale tutorial series. As the title suggests, I dive into going mobile. Not only do I cover adding an Andriod project, but I also cover adding an iOS project for those who can build one. I go over the challenges of iOS and …
New Tutorial in Eyes of the Dragon 4.0!
I have just published tutorial 04 in my Eyes of the Dragon 4.0 tutorial series. This tutorial is all about the tile engine. It is almost a direct port from my game, Silver Prophet. However, there are a few subtle differences. For example, I allow for scaling the map and having a free-moving camera in …
So, Android? Why not iOS?
Well, I would love to add iOS. Unfortunately, I am in a bit of a pickle. I can’t get iOS to build on my MacBook. Also, I cannot pair my Windows computer with my MacBook either. Since I need my MacBook to compile an iOS project, I’m dead in the water. I’ve spent many hours …
New Tutorial in Eyes of the Dragon 4.0!
I have just uploaded the newest tutorial in my Eyes of the Dragon 4.0 series. I promised that this game would be cross-platform, and I meant it! So I add an Android project to the solution and have the game running on Windows, macOS, and now Android. You can find the tutorial on my website’s …
New Eyes of the Dragon 4.0 Tutorial!
I have just finished uploading tutorial 2 in my reimagined Eyes of the Dragon tutorial series. This tutorial falls in the steps of the previous Eyes of the Dragon tutorials. It adds in the concept of controls and creates a couple of basic controls. Also, it demonstrates how to change game states. You can find …
Announcing Eyes of the Dragon 4.0
I am pleased to announce the launch of my fourth iteration of Eyes of The Dragon. In this new version, I will be following my game Silver Prophet. It uses an engine similar to my XNA game Eyes of the Dragon. In addition, it will offer a hybrid real-time combat engine. I have already published …
