Haha! I see what you did there. You used hexadecimal. Joking aside, I did want to use hexadecimal for numbering this series—no particular reason. Back to the important stuff. I’ve just uploaded tutorial ten to my Google Drive. As I mentioned previously, this tutorial adds the character generator and the main menu. Besides uploading to …
A Summoner’s Tale Tutorial 0A Status
What? 0A? Are you a little confused? No, I’m not confused. I decided to number the tutorials in hexadecimal. Please don’t ask me why. I don’t totally know. It was just a whim. Anyway, odd numbering aside. I did work on that tutorial a bit today. I am about half finished. I realized I would …
New Tutorial! A Summoner’s Tale Tutorial 09
Earlier today, I put tutorial 09 up on my site’s A Summoner’s Tale page. Unfortunately, I ran out of time and had to switch gears to work. This tutorial adds new controls for use in the editor and in the game. They are a selector that will cycle through items left and right. The other …
A Summoner’s Tale Tutorial 09 Status
Well, I’ve been working hard on tutorial 09 in my A Summoner’s Tale series. Unfortunately, while I would like to finish it tonight, I don’t see it happening. There is just too much to do yet. However, it will be up tomorrow for sure. I have the code written and working. After that, it is …
A Summoner’s Tale Tutorial 08 Live
This is a quick tutorial. It covers how to target multiple resolutions in the game. Also, it demonstrates how to save game settings in the user’s application data folder. I know it works on PC and Mac. Unfortunately, I don’t have a Linux box to test it against. However, I have an old laptop that …
A Summoner’s Tale Tutorial 07 Live
I have published tutorial 07 in my A Summoner’s Tale tutorial series. This tutorial goes back to the game. It adds an animated sprite for the player to control. It also covers moving the sprite and having the map scroll with the character. You can find the link to the tutorial on the A Summoner’s …
New MonoGame Tutorial – Summoner’s Tale 06
I did end up finishing tutorial six in my MonoGame series: A Summoner’s Tale. This tutorial focused on fixing some tearing that was happening when rendering controls. Also, it added the last important control needed in creating the editor, a text box. I may add a check box during the next tutorial, as I use …
