I have just finished writing tutorial 7 in my Eyes of the Dragon tutorial series. This tutorial adds some more GUI controls and creates the editor project. You can find the link to the tutorial on the Eyes of the Dragon 4.0 page. Also, you can use this direct link. What’s Next? I will continue …
New Eyes of the Dragon 4.0 Tutorial, Part 6!
Keep on Trekking I will be honest. I don’t have a lot in the gas tank tonight. So, I am going to be brief. I have uploaded tutorial 6 in my Eyes of the Dragon 4.0 tutorial series to my Google Drive. I dubbed this one: Keep on Trekking. No, not Star Trekking. Just being …
New Eyes of the Dragon 4.0 Tutorial Part 5
More on Mobile I have finished the 5th installment in my Eyes of the Dragon 4.0 tutorial series. For those who can work with iOS, I added instructions on how to get started. I also added how to work with animated sprites. Finally, I wanted to cover handling movement. However, that is a tutorial in …
New A Summoner’s Tale Tutorial, Part 0C
Movement Revisited I have just finished updating my site’s A Summoner’s Tale page with another tutorial. This tutorial continues with the idea of a cross-platform game that runs on potentially any platform supported by MonoGame. Since the game isn’t much of a game if the player can’t move, I implement tile-based movement using the keyboard …
New A Summoner’s Tale Tutorial, Part 0B
Going Mobile! I have finished the next tutorial in the A Summoner’s Tale tutorial series. As the title suggests, I dive into going mobile. Not only do I cover adding an Andriod project, but I also cover adding an iOS project for those who can build one. I go over the challenges of iOS and …
New Tutorial in Eyes of the Dragon 4.0!
I have just published tutorial 04 in my Eyes of the Dragon 4.0 tutorial series. This tutorial is all about the tile engine. It is almost a direct port from my game, Silver Prophet. However, there are a few subtle differences. For example, I allow for scaling the map and having a free-moving camera in …
So, Android? Why not iOS?
Well, I would love to add iOS. Unfortunately, I am in a bit of a pickle. I can’t get iOS to build on my MacBook. Also, I cannot pair my Windows computer with my MacBook either. Since I need my MacBook to compile an iOS project, I’m dead in the water. I’ve spent many hours …
New Tutorial in Eyes of the Dragon 4.0!
I have just uploaded the newest tutorial in my Eyes of the Dragon 4.0 series. I promised that this game would be cross-platform, and I meant it! So I add an Android project to the solution and have the game running on Windows, macOS, and now Android. You can find the tutorial on my website’s …
Status Update
I didn’t work any one other tutorials yesterday or today. Instead, I worked on my projects. I made some solid progress on my projects. Things are shaping up quite well as far as they are concerned. As a result, I am close to reaching a release date for Quintessential Duels. I finally resolved the annoying …
Android Tutorial on Ad Mob and MonoGame
Android Tutorial on Ad Mob and MonoGame I have finished my first Android tutorial and MonoGame. It is on how to display banner ads using Google Ad Mob. I found many tutorials and source code on interstitial and reward ads that worked. However, I found it very hard to find any working code, or half …
