I was hard at work today on tutorial five, 05, in my A Summoner’s Tale series to my Google Drive. Like the last tutorial, this tutorial works on graphic user interface elements. It adds a new control to the project, a list box. It also adds forms that we will be using to create the …
A Summoner’s Tale Tutorial 04 Live
Today was a quiet day for me, so I spent some of the day working on tutorial 04 in my A Summoner’s Tale series. Well, I finished the tutorial and uploaded it to my Google Drive and the project. I have also pushed it to the GitHub repository. This tutorial adds in some GUI controls, …
A Summoner’s Tale Tutorial 03 Live
So, I had some extra time the past few days, and I will be posting the third tutorial in my A Summoner’s Tale tutorial shortly. This tutorial adds in the input manager and two game states. It demonstrates how to add a timer to the game and how to scroll the map. You can find …
New MonoGame Tutorial – A Summoner’s Tale 02
It is my last day off for the holiday season. I didn’t have anything planned, so I decided to work on tutorial 02 in my MonoGame tutorial series, A Summoner’s Tale. I have published that tutorial on Google Drive. Unlike what I planned, this tutorial does a bit of rendering. I implemented the tile engine …
New Tutorial Series – A Summoner’s Tale
First, Happy New Year! Last month I did a lot of programming on my projects for a change. While it was very fulfilling, something was missing. I couldn’t put my finger on what it was. Then, just after I posted my last blog post, it hit me. I’ve missed writing! I have done some writing …
Long Absence
Yes, I know it has been a long absence. I have been very busy with work, with little desire to work on game programming and tutorials. Recently, though, I have stepped back into game programming. I’ve been working on my version of Shadow Monsters. Game-play is about 75% complete. I’ve been working on the remaining …
Has it really been five months???
Wow, time really slipped away on me. I’ve been meaning to write more, but I keep getting side-tracked. I’m going to attempt to be more present on Game Programming Adventures. I don’t know how focused I will be on tutorials for the foreseeable future. I will try to do that more as well. What’s Next? …
MonoGame RPG Tutorial 62 – Live
MonoGame RPG tutorial 61 is now live. And, wow! This tutorial took a long time to write. This tutorial covers creating spells in the editor to be used in the game rather than creating them statically in code. You can find the tutorial on the Eyes of the Dragon page of the site. Also, you …
MonoGame RPG Tutorial 62 – Status
So, things have been quiet, and I have been decompressing from work. I did start work on the next tutorial in Eyes of the Dragon. It has been painfully slow, though. I have to design forms, which is always time-consuming. I also had to make a few changes to some classes in the library. I …
Happy Holidays!
First, I want to take a minute and wish you Happy Holidays. Second, I want to thank you for continuing to visit the blog and reading my tutorials. It has been another year struggling with COVID-19, with no end in sight. Hopefully, we will turn the corner in 2022. I know I’ve been AFK recently. …
