Still Slow Going

As the heading says, progress on the next tutorial is happening, just very slowly. Partly due to some strange rendering issues and having to spend a fair chunk of the day working. Still, I did make some progress. I did need a break from programming after work, so I invested some time into playing video …

Progress, but Slow Going

I did make progress on the next A Summoner’s Tale tutorial today. It was slow going. Life would be so much easier if I had a WYSIWYG editor for forms. I will likely end up creating one at some point. With how slow going it was, I decided to take a break and do something …

Date Day

Today was a date day, so I didn’t work on a tutorial. Instead, I spent the day with Shadow Monsters. I’m pleased to announce that our relationship is on the mend. I took her shopping, bought her lunch, went to a movie, and all of the typical date-day things. She is truly glowing. She has …

New Eyes of the Dragon 4.0 Tutorial! Part 14

I have just finished tutorial 14 in my MonoGame RPG tutorial series on my Google Drive. This tutorial introduces mobs and the concept of encounter layers. An encounter is a planned interaction between the player and a mob. Normally, that interaction will result in combat. There is the potential for other outcomes, though. The tutorial …

Rest. Rest Will Be Nice.

Three-day weekend and nothing that needs doing. There are a few things that I would like to accomplish and do, but nothing that needs to be done. No travelling, no running all over the city, just some much-needed downtime. I can take my time and enjoy things. In fact, I just finished getting to know …

Been Busy, Again. *sigh*

I’ve had a lot going on lately. I haven’t had the opportunity to switch to Visual Studio and do a little programming for fun. Yes, I know people think you are strange for programming for fun. It is fun, though. Typing in the commands, seeing your work take shape on the screen, and playing the …

Quick Post

I am just popping in to drop a quick note. I was busy for most of the evening, so I did no game programming of any kind. Tomorrow looks to be more of the same. It is amazing how much time you use outside of work for appointments and such. What’s Next? When I get …

Slow Day

Today was a slow day. I did a little work on Shadow Monsters. I looked at Eyes of the Dragon, and I was trying to decide where to go next. Also, I looked at Forest Rush. I need to make some adjustments to it to handle collision detection properly. Instead of using destination rectangles, I …