Well, the easy part is done. I’ve finished 99.5% of the coding. The hard part will be the demo this morning because I’m not so great at talking in front of people. I have always dreaded it. Still, it has the potential to have a huge impact on our users. So for that reason, I’m …
Big Meeting!
As the title says, I have a big meeting on Monday to discuss a prototype I’ve been working on. If it goes well, it will bring an editor from twenty-five years ago into the present. I’ve been working on finishing it. I still have a lot to go, but I’m confident I will finish before …
Needed a Break
I took a few days off to talk with people instead of computers. It was a nice change. Not once did I talk about game programming. Once writing came up but not what I usually wrote about. I enjoyed being under the radar. I’ve had enough, though. I’m ready to return to what I love …
It Was a Dark……
Well, it was dark. It was later in the evening, so it was to be expected. Okay, all joking aside. I have been very busy with my Shadow Monsters game. That, and work today, of course. I have made some good progress on Shadow Monsters. More on that later. I took a break from tutorials, …
New A Summoner’s Tale Tutorial! Part 12(18)
I have just uploaded, a rather lengthy, tutorial that covers the beginnings of the battle engine. I would have gone further, but it was already thirty pages. Also, I didn’t get to creating shadow monsters and triggering a battle. For the latter, I need the former. I felt I needed shadow monsters besides the test …
New Summoner’s Tale Tutorial! Part 11
I have just uploaded tutorial 11 (part 17) in my A Summoner’s Tale tutorial series to my Google Drive. This tutorial begins with adding shadow monsters and their moves. In the following tutorial, I will add actual combat between shadow monsters. As always, you can find the link to the tutorial on the A Summoner’s …
Over Baked
I was working on the next A Summoner’s Tale tutorial this morning and this evening. Unfortunately, I really over-complicated something, but I don’t want to delete it because it is beautiful. That, or I spent so much time on it, it would feel like a waste. So, I’m going to leave it in because it …
A Summoner’s Tale Tutorial 11 a.k.a 17
I started working on tutorial seventeen in my A Summoner’s Tale tutorial series. This tutorial begins work on the combat engine, allowing battles between two shadow monsters. This combat is like the retro-pokemon games, where it is one-on-one battles. Unless, of course, it was a trainer battle where you could have up to six pokemon. …
New Forest Rush 3.8.1 Tutorial! – Part 3
I have just finished uploading and updating my site’s Forest Rush 3.8.1 page with the newest tutorial, part 3 – Not Walking on Air. It adds a tile engine to the game, so the player’s sprite is not walking on air. Well, they still are because I haven’t implemented collision detection. They just can’t fall …
Two New Tutorials!
I have uploaded two new tutorials, albeit they are similar to my Google Drive. They continue with conversations in the game. You can find them on the blog’s A Summoner’s Tale and Eyes of the Dragon 4.0 pages. Also, you can find A Summoner’s Tale here and Eyes of the Dragon 4.0 here. What’s Next? …
