Quick Post

I am just popping in to drop a quick note. I was busy for most of the evening, so I did no game programming of any kind. Tomorrow looks to be more of the same. It is amazing how much time you use outside of work for appointments and such. What’s Next? When I get …

Slow Day

Today was a slow day. I did a little work on Shadow Monsters. I looked at Eyes of the Dragon, and I was trying to decide where to go next. Also, I looked at Forest Rush. I need to make some adjustments to it to handle collision detection properly. Instead of using destination rectangles, I …

Quick Update

This is going to be a brief post as there is not much new. I did work on the next Eyes of the Dragon 4.0 tutorial. It is going slow because it is a work night and other factors. I hope to wrap it up tomorrow, but that may not happen. It will happen on …

Next Tutorial’s Status, Again

It feels like all I’ve done this month is post blog entries on the status of the next Eyes of the Dragon 4.0 tutorial. But, to be honest, it has been a bit of a rough month. Excuses aside, I have made good progress on the next Eyes of the Dragon 4.0 tutorial. I now …

A Little Frustrated

No, it is not what you are thinking. I was working, hard, I might add, on the next Eyes of the Dragon 4.0 tutorial last night. When the strangest thing happened. I could no longer add content to my shared project. I must have spent an hour trying to fix it. It was to no …

It Was a Weird Week

I apologize for not being present the past week. I’ve had a lot going on that has required my attention. It is over now, and I hope to fall back into my routine again. I will be starting work on tutorials again today. More on that in a moment. I want to give a shout-out …

What a Week!

It was quite a week for me. I have been dragging my ass since I finished my project over the weekend. Note to self: It is no good to complete a project if it burns you out! It is a lesson I will remember next time a surprise crops up. On the topic of my …