A Summoner’s Tale Tutorial 08 Live

This is a quick tutorial. It covers how to target multiple resolutions in the game. Also, it demonstrates how to save game settings in the user’s application data folder. I know it works on PC and Mac. Unfortunately, I don’t have a Linux box to test it against. However, I have an old laptop that I may repurpose as a Linux box. Well, you can find the link to the tutorial on the A Summoner’s Tale page of my blog. Also, you can use this direct link to my Google Drive.

What’s Next?

Now that is the 64,000 dollar question. I really want to work on the editor so that we can start creating some maps for use in the game. But, unfortunately, I feel that my readers aren’t really interested in editors. They are such an essential part of games, though. Games are all about content, more so than programming. I can program almost any game that I want. It will flop if the content is horrible. However, a player is likelier to forgive a little less-than-perfect gameplay than lame content. For that reason, the following tutorial will go back to the editor. The first step will be implementing a spin box and a floating menu.

My Projects

As I said yesterday, I’ve been putting off my projects. Mainly because I’m having a problem getting motivated to do what I need to do. Also, I’m having a problem with the content. In particular, I’ve been creating the sprites for use in the game. That is a bit tedious, and I’m having a problem, as I said, with motivation.

Final Thoughts

Sorry for the soap box about content. I just feel that it is an essential part of a role-playing game. But, unfortunately, I can get a bit dug in regarding some things. So anyway, I will let it go and begin work on my game or the following tutorial. I do need to do a little work on the blog’s Eyes of the Dragon page, but I’ve been putting it off.

Anyway, I will end this post here. Good luck with your game programming adventures!
Cynthia