I went into the day with every intention of publishing a new tutorial tonight. Sadly, that was not in the cards. I ended up having to take care of some business after work. I did finish it quickly, though. However, the division between Eyes of the Dragon and A Summoner’s Tale was more significant than …
New Eyes of the Dragon 4.0 Tutorial Part 5
More on Mobile I have finished the 5th installment in my Eyes of the Dragon 4.0 tutorial series. For those who can work with iOS, I added instructions on how to get started. I also added how to work with animated sprites. Finally, I wanted to cover handling movement. However, that is a tutorial in …
New A Summoner’s Tale Tutorial, Part 0C
Movement Revisited I have just finished updating my site’s A Summoner’s Tale page with another tutorial. This tutorial continues with the idea of a cross-platform game that runs on potentially any platform supported by MonoGame. Since the game isn’t much of a game if the player can’t move, I implement tile-based movement using the keyboard …
New A Summoner’s Tale Tutorial, Part 0B
Going Mobile! I have finished the next tutorial in the A Summoner’s Tale tutorial series. As the title suggests, I dive into going mobile. Not only do I cover adding an Andriod project, but I also cover adding an iOS project for those who can build one. I go over the challenges of iOS and …
New Tutorial in Eyes of the Dragon 4.0!
I have just published tutorial 04 in my Eyes of the Dragon 4.0 tutorial series. This tutorial is all about the tile engine. It is almost a direct port from my game, Silver Prophet. However, there are a few subtle differences. For example, I allow for scaling the map and having a free-moving camera in …
Next Eyes of the Dragon 4.0 Status
I have been working on the following Eyes of the Dragon tutorial. Sadly, I don’t see myself being able to finish it tonight. I’m about eighty percent of the way, but I have no gas left in the tank. If I hadn’t promised myself to post as often as possible, I probably wouldn’t be writing …
So, Android? Why not iOS?
Well, I would love to add iOS. Unfortunately, I am in a bit of a pickle. I can’t get iOS to build on my MacBook. Also, I cannot pair my Windows computer with my MacBook either. Since I need my MacBook to compile an iOS project, I’m dead in the water. I’ve spent many hours …
New Tutorial in Eyes of the Dragon 4.0!
I have just uploaded the newest tutorial in my Eyes of the Dragon 4.0 series. I promised that this game would be cross-platform, and I meant it! So I add an Android project to the solution and have the game running on Windows, macOS, and now Android. You can find the tutorial on my website’s …
New Eyes of the Dragon 4.0 Tutorial!
I have just finished uploading tutorial 2 in my reimagined Eyes of the Dragon tutorial series. This tutorial falls in the steps of the previous Eyes of the Dragon tutorials. It adds in the concept of controls and creates a couple of basic controls. Also, it demonstrates how to change game states. You can find …
Announcing Eyes of the Dragon 4.0
I am pleased to announce the launch of my fourth iteration of Eyes of The Dragon. In this new version, I will be following my game Silver Prophet. It uses an engine similar to my XNA game Eyes of the Dragon. In addition, it will offer a hybrid real-time combat engine. I have already published …
