So, I’ve been rather busy the past few days. I have a change request for one of the apps that I’m working on, and it has been keeping me busy. For that reason, I haven’t started a new tutorial yet. I’m hoping to wrap things up on the change request before the weekend. However, it …
MonoGame RPG Tutorial 42 Live
Finally, tutorial 42 in my MonoGame RPG Tutorial series is live! As I’ve mentioned, this tutorial covers adding merchants for the player to interact with. You can find the tutorial on the Eyes of the Dragon page of my website, or you can use this direct link. What’s Next The next MonoGame RPG Tutorial will …
Another Tutorial 42 Status Update
Wow, there’s a lot of code in this tutorial. I’ve been looking at breaking it into two parts, but I will be staying with a single tutorial. It is going to take some time to write the tutorial that I don’t have today. Other things require my attention today. I will be looking at writing …
MonoGame RPG Tutorial 42 update
So, I didn’t get the chance to work on MonoGame RPG tutorial 42 today. There was a bug in the game I was working on that I needed to track down instead. The good news is that I was able to track it down and fix it. However, it took most of the day and …
Follow Up
So, I’ve been busy with the app I’m working on for a client. I did finish the initial development where the app works as expected, along with the admin portal. I’ve shipped off versions of both to the client for end-user testing. However, I am waiting on some content from them for a couple of …
MonoGame RPG Tutorial 42 Status
This is just a quick status update post. I found some time this afternoon to work on the next MonoGame RPG tutorial. I got a lot of the code ported from Shadow Monsters to Eyes of the Dragon. There are some architectural differences between the two so it is not a one-to-one mapping. There are …
Checking In
I had a productive day, but not on tutorials. What I worked on was my app and another project that I have to keep on top of. I did have excellent progress on both of those. The app is nearing completion, front and back end. The other is a work in progress that I have …
Been Busy
Sorry I have been away. I’ve been busy with the app that I need to finish. I have been pouring my energy into it because it needs to be finished soon. For that reason, I have not worked on any tutorials. Not only that, I haven’t posted on the blog. Breaks are few and far …
App Progress
So, I was busy yesterday working on the app for my client. It is progressing well. I am on target to finish the app ahead of schedule. The one thing I need to figure out is how I’m going to play videos. I see on the internet that there is a NuGet package that I …
Quintessential Duels Released on PC
I’m am so pleased to announce the release of Quintessential Duels on PC! With a few last-minute hiccups, I didn’t think that I was going to make my target date. I was able to resolve them all. The game is available at https://psibernetic-games.itch.io/quintessentila-duels. What’s Next So, with Quintessential Duels released on PC and being reviewed …
