Been Busy

So, I’ve been rather busy the past few days. I have a change request for one of the apps that I’m working on, and it has been keeping me busy. For that reason, I haven’t started a new tutorial yet. I’m hoping to wrap things up on the change request before the weekend. However, it may take longer than that because of the amount of work required to finish it. I will try and post updates on my progress over the next few days. The good news is I have finished a project and handed it over to the client.

What’s Next

The next tutorial that I will be working on will be a MonoGame RPG tutorial. This tutorial will be about equipping gear on entities, not just the player character. That is because I will eventually be moving from a single-player game to a party-based game. Also, mobs may have gear equipped as well to be dropped when they are slain. That is why it is important to equip gear on entities. They are the base of both characters and mobs.

My Projects

I was able to do some work on my projects before the change request game in. I worked on Lost Fate a bit, the old version. Also, I looked into what would be required to move it to React from where it is now. It would be possible to do so, and it is something that I am looking into. Essentially I would have to move to returning JSON instead of Razor views. Then parse the JSON in the React view and post back to the controllers. It wouldn’t be a lot of work because there aren’t that many controllers at this point. I remember being further along, but it appears not. Funny how not looking at a project for over a year changes things.

Final Thoughts

The change request caught me off guard. Not so much that there was a change request, more the scope of the change request. Instead of having something known at run-time, they want it configurable in the back end. There are nine of these items that require this, and each can have one of two types of items associated with them. For that reason, I had to redesign several database tables and have to reprogram an entire section.

So, I encourage you to keep visiting the blog for the latest news on my tutorials and other goodness.

Wishing you the best with your game programming adventures.