A Little Frustrated

No, it is not what you are thinking. I was working, hard, I might add, on the next Eyes of the Dragon 4.0 tutorial last night. When the strangest thing happened. I could no longer add content to my shared project. I must have spent an hour trying to fix it. It was to no …

It Was a Weird Week

I apologize for not being present the past week. I’ve had a lot going on that has required my attention. It is over now, and I hope to fall back into my routine again. I will be starting work on tutorials again today. More on that in a moment. I want to give a shout-out …

What a Week!

It was quite a week for me. I have been dragging my ass since I finished my project over the weekend. Note to self: It is no good to complete a project if it burns you out! It is a lesson I will remember next time a surprise crops up. On the topic of my …

Over Baked

I was working on the next A Summoner’s Tale tutorial this morning and this evening. Unfortunately, I really over-complicated something, but I don’t want to delete it because it is beautiful. That, or I spent so much time on it, it would feel like a waste. So, I’m going to leave it in because it …

It Was a Dark and Stormy Night

Okay, enough cliches. It was a dark and stormy night, though. It is the type of night that I would usually be coding up a storm. Tonight, though, I didn’t have it in me. I didn’t have writing in me either, or I would have worked on the next A Summoner’s Tale tutorial. What’s Next? …

No News Is…

Well, no news is no news. So, what is the news? As far as tutorials are concerned, I need more time for the next one. I wanted to finish it this morning, but that didn’t work out. I had some surprise meetings that I had to do and get a website deployed. So, I’ve been …

Vicious Circles

I am beyond frustrated with game programming today. I thought I was nearly finished coding for the next Eyes of the Dragon tutorial. But, man, was I fooled! First, I would make a change. That required a change somewhere else, which meant two over here. The trickle became a deluge. Soon, I could not remember …

Next Eyes of the Dragon Tutorial

Today was a rather weird day. So, I didn’t get done what I expected. I have almost finished coding the next Eyes of the Dragon tutorial. However, I have not really done much in the way of writing. Part of this is because of my new project. More on that later. Anyway, back to the …

Next Tutorial Status

So, I’ve been looking at adding a third tutorial series, though nowhere near as in-depth as a role-playing game. Though, a platformer can become humungous, just like a role-playing game. Indeed, many have role-playing elements. This series will be going more into real-time mechanics than what I have in mind for Eyes of the Dragon …