Weekly Game Jam 173 is officially over. I was able to submit a working game with most of my desired game play elements in play. I ran out of steam yesterday though and coasted to the finish line. My entry is called Dungeon Delver and is a Rogue-like dungeon crawl. You can find the demo …
Weekly Game Jam 173 Update
I did post, or I tried to, last night but it appears my post was lost in cyber space. I’ve made some good progress in the game. I have food and loot working. I’m currently working on field of view for the play and enemies. I’m struggling with this for some reason. I can’t come …
Weekly Game Jam 173 Update
I didn’t get as much accomplished this evening as I would have liked. Still, I did make progress and I’m optimistic I can make the 1:00pm deadline on Thursday, or at least be able to submit a working prototype. I was working on loot and equipping loot. I got the loot loaded onto the map, …
Weekly Game Jam 173 update
I’ve been working on my Weekly Game Jam 173 entry. It’s going well. I have secret doors working and I have combat working. The player also heals over time in between combats while moving. There is a chance that attacks miss. I haven’t implemented critical hits but it is on my planned features. What I …
Weekly Game Jam 173 Update
I didn’t have near the time that I wanted this weekend to work on this. I have managed to get my map working in MonoGame, doors working and enemies spawning. I plan on starting spawning secret doors and combating enemies tomorrow. I’m hoping that I can manage to pull that off tomorrow and implement line …
Weeklly Game Jam 173 – Secret Door
There is another weekly game jam that started today with a theme I can totally get behind, Secret Door. So, I’m doing a Rogue-like with secret doors. Hopefully I come up with some original game ideas over the next few days. I don’t have a map rendering in MonoGame yet but I have a map …
