I’ve been working on tutorial 25 in the Shadow Monsters MonoGame tutorial series. I’m about two thirds through it. I will definitely finish it up tomorrow if not later today. As I’ve mentioned this tutorial covers healing shadow monsters and capturing new shadow monsters from random battles. I’m in the process of creating a Patreon …
Leaving Weekly Game Jam
I am sadly leaving the weekly game jam. I was just plagued by problems with my editors and made no progress towards having my demo done by the deadline. I’m keeping the code though and plan to finish the game eventually. It will be a 2D platformer. I might even use it for a new …
Weekly Game Jam Update
I’ve made zero progress over the past day. I have my character on the map. She can jump but she warps to the ends of the map when she lands. I’m really discouraged by my lack of progress. I’m considering withdrawing from the jam and focus on my projects and tutorials. If I can’t make …
Weekly Game Jam
I found out about a weekly game jam and I’m taking place. The theme for the jam is treasure hunt, which I can totally get behind. I’m creating a platformer with a female elf as the protagonist. She is well, a treasure hunter, hunting for the famed Flame Sapphire. She will battle her way through …
Silver Prophet
I updated My Projects Page with my old XNA project Silver Prophet that I converted to MonoGame. It is a fantasy role playing game set in a world filled with angels, demons and other fantastic monsters. The back story is that the Silver Prophet foretold of a hero that would appear in the town of …
Android
I spent the day porting Shadow Monsters to Android. The issue I had was dealing with input. Touch is very different than keyboad, mouse and game pad input. In most cases I had to implement an event based model to handle taps. I now have most of the game working. The items remaining are shops, …
Shadow Monsters Tutorial 24 Live
I have published tutorial 24 in my Shadow Monsters tutorial series that is made using MonoGame. This tutorial covers adding random encounters to the game. You can find the tutorial on the MongGame Tutorials page of my site or you can use this direct link.
Productive Day
It was a productive day for me today. I didn’t get near enough time to focus on projects though. A lot of other stuff was too important and could not be put off. I devoted my time to Shadow Monsters and using XML content and the content pipeline instead of saved binary files. I did …
Shadow Monsters Tutorial 24 Update
I did some work on tutorial 24 in the Shadow Monsters tutorial series today. I finished all of the code and am about a third of the way through the writing. This tutorial covers how I added random battles to the game. I hope to wrap it up tomorrow or Tuesday at the latest.
Frustrating Day
Today was very frustrating from a code point of view. I was happy to be able to get my old project Silver Prophet working as a MonoGame project including my content. Moving on to the editor caused nothing but headaches. There are reference issues and the code for the render control doesn’t work in MonoGame. …
