New Eyes of the Dragon 4.0 Tutorial – 08!

First, sorry that this one took so long! It seemed to keep growing longer and longer with no end in sight. Then, finally, I actually cut a little out of it. It is almost twenty-seven full pages long, about six thousand words. The writing took much longer than the programming. Anyway, it covers some adjustments to forms and the addition of a file browser. I also added some extension methods that will be useful, like being able to fill a Texture2D with a colour. You can, of course, find the link to the tutorial on the Eyes of the Dragon 4.0 page of the site. Also, you can use this direct link.

What’s Next?

Being a bit of a masochist, I will do much the same in A Summoner’s Tale. Don’t worry. It will go much quicker because it is a lot of copy and paste. In this part, there is very little difference between the two games. The big difference will be when we get to levelling up. In Eyes of the Dragon, it is the player that levels up. Whereas in A Summoner’s Tale, the monster levels up. The other big difference will be the combat engines.

My Projects

I did work on Eyes of Inashti last night. I had about as much writing as I could take for one night. So, I started doing some game programming instead. It was awesome! It was so good to be working on my project again. I started work on another type of animated sprite. The sprites that I will be working with are not only in different files. The frames are in different images. It would be tedious to build them into single sprite sheets or even multiple sprite sheets per animation. So, I wrote a load that loads them into a single dictionary. I need to figure out how I’m going to handle a few things yet. For example, the animations are unidirectional.

Final Thoughts

Wow, that tutorial took a lot out of me. I will try hard not to have them this long again. I want to limit them to under twenty pages. I think that is a realistic goal. For the rest of the evening, I’m going to work on Eyes of Inashti. I’m eager to get back to it. So, I’m going to bid you farewell. I will be back tomorrow with another game programming adventure.

Good luck with your game programming adventures!
Cynthia