New A Summoner’s Tale Tutorial, Part 0C

Movement Revisited

I have just finished updating my site’s A Summoner’s Tale page with another tutorial. This tutorial continues with the idea of a cross-platform game that runs on potentially any platform supported by MonoGame. Since the game isn’t much of a game if the player can’t move, I implement tile-based movement using the keyboard or with a virtual D-pad triggered by the mouse or touch screen. You can find the tutorial on my site’s A Summoner’s Tale page, or you can use this direct link.

What’s Next?

I think that I’m going to redo the last Eyes of the Dragon tutorial. There were a few things that just weren’t right that I wanted to correct. Also, I will add iOS to the tutorial now that I’ve got that working correctly.

My Projects

I intended to work on Shadow Monsters this afternoon. Instead, obviously, I wrote this new tutorial in A Summoner’s Tale. I will get to Shadow Monsters when I get to Shadow Monsters. I might work on the platformer or tower defence game that I want to do in the meantime. Maybe the tower defence because it is less content-heavy. If I had the assets, I could make it similar to, damn, the name won’t come to me. It is pretty epic, though, or at least it was. You build your base and raid other bases to gather resources. It will come to me as soon as I sign off. Came to me, Clash of Clans.

Final Thoughts

My drought, as far as Shadow Monsters is concerned, has been a tremendous rainy season for tutorials. I have averaged one every other day. Factoring in that I have to work five days a week, I think it is pretty impressive. Anyway, enough for tonight. Enjoy the tutorial!

Good luck with your game programming adventures!
Cynthia