MonoGame RPG Tutorial 39 Status

Firstly, sorry for not posting yesterday. It was my birthday and I was away from the computer most of the day. By the time I got back to it, it was too late to post anything. Secondly, I did do some work on tutorial 39 yesterday and today. I have placing characters on the map working. What is not working is saving them and loading them back into the editor and into the game. I hit a bit of a snag on saving the characters. There are a lot of dependencies and it is going to require a lot of code changes. So, I’m not sure if I’m going to publish things as they are or if I’m going to push through and publish the entire thing in one go. I’m leaning toward publishing the whole thing.

What’s Next

First, I need to finish tutorial 39. After tutorial 39 I will be doing another MonoGame RPG tutorial. That tutorial will be on the combat engine. I have decided it will be a turn based combat engine with the party system. The player will have a party of up to four characters to control. I have thought about having the non-player characters act on their own but decided it would be better to give the player control.

My Projects

I need a break from tutorials for a bit, so I’m writing this now instead of later. Also, I will be working on Quintessential Duels. Fixing ads in the Android version of the game is first on my to do list because it is breaking the user experience in my opinion. It is so odd that it is so hard to remove them. I should just be able to call Destroy and have them go away. I do have a thought in mind though it may break user experience more than having the ads visible during game play.

If I can’t fix the ads within an hour I will be moving on to something else. That is tightening up the options code. It works well enough but I think the GUI needs to be updated. Might need to update the GUI for the menu as well. Have everything matching.

Final Thoughts

The tutorial game is coming along well, improving significantly with each iteration. My projects are rather slow in changing but they are near the end of development. I’m on track to my goal of releasing in the second quarter of this year. There are a few things that are slowing me down.

So, I encourage you to keep visiting my blog for the latest news on my tutorials and other goodness.