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My Game Programming Adventures including projects and tutorials

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Month: November 2020

Discord!

By Lady Synammon
|
November 7, 2020
| No Comments
| Uncategorized

 I have just finished creating a Discord server for Game Programming Adventures. You can access it with the following link: https://discord.gg/UQSqxY6tR6. I’m hoping you can join and spend some time here. We can talk about the various forms of game programming and programming in general or just chat about anything. I’m having a bit of […]

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Posted in Uncategorized

Silver Prophet Update

By Lady Synammon
|
November 6, 2020
| No Comments
| MonoGame, silver prophet

 I’ve been doing some work on Silver Prophet. It is going slow because it is more content creation than programming. I swapped the base tileset I was using for another that  matches my sprites better. I haven’t update the interiors to match the exterior yet. I’m still using a tileset that I found on https://opengameart.org. […]

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Posted in MonoGame, silver prophet

Weekly Game Jam 173 Finished

By Lady Synammon
|
November 5, 2020
| No Comments
| MonoGame, rogue-like, weekly game jam

 Weekly Game Jam 173 is officially over. I was able to submit a working game with most of my desired game play elements in play. I ran out of steam yesterday though and coasted to the finish line. My entry is called Dungeon Delver and is a Rogue-like dungeon crawl. You can find the demo […]

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Posted in MonoGame, rogue-like, weekly game jam

Weekly Game Jam 173 Update

By Lady Synammon
|
November 3, 2020
| No Comments
| MonoGame, rogue-like, weekly game jam

 I did post, or I tried to, last night but it appears my post was lost in cyber space. I’ve made some good progress in the game. I have food and loot working. I’m currently working on field of view for the play and enemies. I’m struggling with this for some reason. I can’t come […]

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Posted in MonoGame, rogue-like, weekly game jam

Weekly Game Jam 173 Update

By Lady Synammon
|
November 2, 2020
| No Comments
| MonoGame, rogue-like, weekly game jam

 I didn’t get as much accomplished this evening as I would have liked. Still, I did make progress and I’m optimistic I can make the 1:00pm deadline on Thursday, or at least be able to submit a working prototype. I was working on loot and equipping loot. I got the loot loaded onto the map, […]

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Posted in MonoGame, rogue-like, weekly game jam

Weekly Game Jam 173 update

By Lady Synammon
|
November 2, 2020
| No Comments
| MonoGame, rogue-like, weekly game jam

I’ve been working on my Weekly Game Jam 173 entry. It’s going well. I have secret doors working and I have combat working. The player also heals over time in between combats while moving. There is a chance that attacks miss. I haven’t implemented critical hits but it is on my planned features. What I […]

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Posted in MonoGame, rogue-like, weekly game jam

Weekly Game Jam 173 Update

By Lady Synammon
|
November 1, 2020
| No Comments
| MonoGame, rogue-like, weekly game jam

I didn’t have near the time that I wanted this weekend to work on this. I have managed to get my map working in MonoGame, doors working and enemies spawning. I plan on starting spawning secret doors and combating enemies tomorrow. I’m hoping that I can manage to pull that off tomorrow and implement line […]

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Posted in MonoGame, rogue-like, weekly game jam
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