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My Game Programming Adventures including projects and tutorials

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Month: September 2020

Android

By Lady Synammon
|
September 30, 2020
| No Comments
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I spent the day porting Shadow Monsters  to Android. The issue I had was dealing  with input. Touch is very different than keyboad, mouse and game pad input. In most cases I had to implement an event based model to handle taps. I now have most of the game working. The items remaining are shops, […]

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Shadow Monsters Tutorial 24 Live

By Lady Synammon
|
September 29, 2020
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 I have published tutorial 24 in my Shadow Monsters tutorial series that is made using MonoGame. This tutorial covers adding random encounters to the game. You can find the tutorial on the MongGame Tutorials page of my site or you can use this direct link.

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Productive Day

By Lady Synammon
|
September 28, 2020
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 It was a productive day for me today. I didn’t get near enough time to focus on projects though. A lot of other stuff was too important and could not be put off. I devoted my time to Shadow Monsters and using XML content and the content pipeline instead of saved binary files. I did […]

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Shadow Monsters Tutorial 24 Update

By Lady Synammon
|
September 27, 2020
| No Comments
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I did some work on tutorial 24 in the Shadow Monsters tutorial series today. I finished all of the code and am about a third of the way through the writing. This tutorial covers how I added random battles to the game. I hope to wrap it up tomorrow or Tuesday at the latest.

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Frustrating Day

By Lady Synammon
|
September 26, 2020
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 Today was very frustrating from a code point of view. I was happy to be able to get my old project Silver Prophet working as a MonoGame project including my content. Moving on to  the editor caused nothing but headaches. There are reference issues and the code for the render control doesn’t work in MonoGame. […]

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Off Day

By Lady Synammon
|
September 26, 2020
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 I spent the day yesterday working on other projects than Shadow Monsters. I migrated my project Silver Prophet from XNA to MonoGame. It went rather smoothly. I had to upgrade some references and modify some code but it builds and runs. Today I’m working on bringing in the editor. There are some reference errors and […]

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Shadow Monsters Update

By Lady Synammon
|
September 24, 2020
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 Today I worked on my Shadow Monsters. A lot of the work was content related but some of it was new features. I updated the game so that if you walk in front of somebody that is looking at you the game pauses and they walk up to you and initiate a fight, if they […]

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Project Migration

By Lady Synammon
|
September 22, 2020
| No Comments
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Today I migrated my Shadow Monsters from MonoGame 3.7.1 to 3.8. I ended up having to create a new user profile to do it. It’s because of a bug in MonoGame 3,8 where if there is a space in the folder name the content builder is in it breaks. I used my full name so […]

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Battery Recharge

By Lady Synammon
|
September 21, 2020
| 2 Comments
| Uncategorized

I’m going to be taking a break from tutorials. I can do the code but I’m having problems with the writing. It just hasn’t been flowing. I will still be working on my game and a lot of it will be going into the Shadow Monsters tutorial series eventually. I will also be porting my […]

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Bad Day Yesterday

By Lady Synammon
|
September 20, 2020
| No Comments
| Uncategorized

 I didn’t get much work done on anything yesterday. I was debugging some problems with Visual Studio. I managed to fix them up this morning. I did update my demo version with my latest changes. If you want to bind shadow monsters you can buy binding scrolls in the house to the east of where […]

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