Third Forest Rush Tutorial Update
Writer crashed on me last evening and I lost a couple hours worth of work because it could not repair the recovery file. So, I wasn’t be posting it last evening like planned. I will be posting it later today.
My Game Programming Adventures including projects and tutorials
Pokemon inspired tutorial series using the MonoGame framework.
Learn MoreEyes of the Dragon is top down RPG tutorial series based on the MonoGame framework.
Learn MoreWriter crashed on me last evening and I lost a couple hours worth of work because it could not repair the recovery file. So, I wasn’t be posting it last evening like planned. I will be posting it later today.
I have published a new tutorial in a series on creating a platform game with MonoGame to my web site. This tutorial creates a few core components that will be used in the game. You can find the tutorial on the new Forest Rush page of the site. I should have the second tutorial up […]
I have published the third tutorial in my 3D Tile Engine tutorial series. This tutorials moves to using vertex and index buffers to dramatically increase performance. You can find the tutorial on the MonoGame Tutorials page of the site. You can also use this direct link to the tutorial. I will be working on another […]
Sorry for going dark the past week. I was going through a stressful time this past week and was unable to focus on projects, including my personal projects. The good news is that the issue is resolved successfully as of today so I will be able to get back to my normal routine. I will […]
I took the weekend to see where I stood in my tutorials and projects. I feel Shadow Monsters is mostly done and will be keeping it on the back burner unless I get requests for a specific topic. That leaves my major series Eyes of the Dragon and Dragon’s Claw. I have done some work […]
I have just published the third tutorial in the web game programming tutorial series Dragon’s Claw on creating a turn multiplayer strategy game. This tutorial goes over the process for training troops. You can find the link to the tutorial on the Web Game Programming Tutorials page of the site or you can use this […]
I have posted the second tutorial in my 3D tile engine tutorial. This tutorial moves everything to a library and adds a customer shader instead of using a basic effect. I also update the tile set so that it is a power of two so it can be loaded onto the graphics card. You can […]
I made an update to my FPS counter. It is great to know the current FPS but the average FPS is also of great value. It gives you a better sense of how your game will perform over time. I also included a reset in case I need to test different areas of the game […]
I’ve started a new tutorial series on creating a tile engine using 3D rendering instead of SpriteBatch for drawing the tiles. The first tutorial is available on the MonoGame Tutorials page of the web site.
I have just finished creating a Discord server for Game Programming Adventures. You can access it with the following link: https://discord.gg/UQSqxY6tR6. I’m hoping you can join and spend some time here. We can talk about the various forms of game programming and programming in general or just chat about anything. I’m having a bit of […]