I took the weekend to see where I stood in my tutorials and projects. I feel Shadow Monsters is mostly done and will be keeping it on the back burner unless I get requests for a specific topic. That leaves my major series Eyes of the Dragon and Dragon’s Claw. I have done some work …
Dragon’s Claw Tutorial 3
I have just published the third tutorial in the web game programming tutorial series Dragon’s Claw on creating a turn multiplayer strategy game. This tutorial goes over the process for training troops. You can find the link to the tutorial on the Web Game Programming Tutorials page of the site or you can use this …
3D Tile Engine and More
I have posted the second tutorial in my 3D tile engine tutorial. This tutorial moves everything to a library and adds a customer shader instead of using a basic effect. I also update the tile set so that it is a power of two so it can be loaded onto the graphics card. You can …
Updated Frames Per Second Counter
I made an update to my FPS counter. It is great to know the current FPS but the average FPS is also of great value. It gives you a better sense of how your game will perform over time. I also included a reset in case I need to test different areas of the game …
New Tutorial Series – 3D Tile Engine
I’ve started a new tutorial series on creating a tile engine using 3D rendering instead of SpriteBatch for drawing the tiles. The first tutorial is available on the MonoGame Tutorials page of the web site.
Discord!
I have just finished creating a Discord server for Game Programming Adventures. You can access it with the following link: https://discord.gg/UQSqxY6tR6. I’m hoping you can join and spend some time here. We can talk about the various forms of game programming and programming in general or just chat about anything. I’m having a bit of …
Silver Prophet Update
I’ve been doing some work on Silver Prophet. It is going slow because it is more content creation than programming. I swapped the base tileset I was using for another that matches my sprites better. I haven’t update the interiors to match the exterior yet. I’m still using a tileset that I found on https://opengameart.org. …
Weekly Game Jam 173 Finished
Weekly Game Jam 173 is officially over. I was able to submit a working game with most of my desired game play elements in play. I ran out of steam yesterday though and coasted to the finish line. My entry is called Dungeon Delver and is a Rogue-like dungeon crawl. You can find the demo …
Weekly Game Jam 173 Update
I did post, or I tried to, last night but it appears my post was lost in cyber space. I’ve made some good progress in the game. I have food and loot working. I’m currently working on field of view for the play and enemies. I’m struggling with this for some reason. I can’t come …
Weekly Game Jam 173 Update
I didn’t get as much accomplished this evening as I would have liked. Still, I did make progress and I’m optimistic I can make the 1:00pm deadline on Thursday, or at least be able to submit a working prototype. I was working on loot and equipping loot. I got the loot loaded onto the map, …
