I am pleased to announce the launch of my fourth iteration of Eyes of The Dragon. In this new version, I will be following my game Silver Prophet. It uses an engine similar to my XNA game Eyes of the Dragon. In addition, it will offer a hybrid real-time combat engine. I have already published …
New Tutorial! A Summoner’s Tale 0A
Haha! I see what you did there. You used hexadecimal. Joking aside, I did want to use hexadecimal for numbering this series—no particular reason. Back to the important stuff. I’ve just uploaded tutorial ten to my Google Drive. As I mentioned previously, this tutorial adds the character generator and the main menu. Besides uploading to …
A Summoner’s Tale Tutorial 0A Status
What? 0A? Are you a little confused? No, I’m not confused. I decided to number the tutorials in hexadecimal. Please don’t ask me why. I don’t totally know. It was just a whim. Anyway, odd numbering aside. I did work on that tutorial a bit today. I am about half finished. I realized I would …
New Tutorial! A Summoner’s Tale Tutorial 09
Earlier today, I put tutorial 09 up on my site’s A Summoner’s Tale page. Unfortunately, I ran out of time and had to switch gears to work. This tutorial adds new controls for use in the editor and in the game. They are a selector that will cycle through items left and right. The other …
New MonoGame Tutorial – Summoner’s Tale 05
I was hard at work today on tutorial five, 05, in my A Summoner’s Tale series to my Google Drive. Like the last tutorial, this tutorial works on graphic user interface elements. It adds a new control to the project, a list box. It also adds forms that we will be using to create the …
A Summoner’s Tale Tutorial 03 Live
So, I had some extra time the past few days, and I will be posting the third tutorial in my A Summoner’s Tale tutorial shortly. This tutorial adds in the input manager and two game states. It demonstrates how to add a timer to the game and how to scroll the map. You can find …
New Tutorial Series – A Summoner’s Tale
First, Happy New Year! Last month I did a lot of programming on my projects for a change. While it was very fulfilling, something was missing. I couldn’t put my finger on what it was. Then, just after I posted my last blog post, it hit me. I’ve missed writing! I have done some writing …
MonoGame RPG Tutorial 59 – Live
Before I get to the tutorial, I’m happy to report that my new glasses are ready. I will be picking them up on Saturday. Yay! Now, on to the tutorial. I have just finished uploading tutorial 59 in my MonoGame RPG tutorial series Eyes of the Dragon to my Google Drive. The tutorial’s focus is …
MonoGame RPG Tutorial 58 – Live
So, instead of working on my game last night, I started working on tutorial 58 in my MonoGame RPG tutorial series Eyes of the Dragon. Honestly, I expected it to take longer than it did. However, it turned out to be quite a brief tutorial. Unfortunately, I didn’t have the energy to post it after …
MonoGame RPG Tutorial 57 – Live
I have just shared tutorial 57 in my MonoGame RPG tutorial series Eyes of the Dragon. This tutorial picks up where the last two left on: real-time combat. In addition, this tutorial covers creating hotkeys and being able to activate spells and talents from hotkeys. Unfortunately, though, you still don’t actually cast the spell or …
