I have just published tutorial 04 in my Eyes of the Dragon 4.0 tutorial series. This tutorial is all about the tile engine. It is almost a direct port from my game, Silver Prophet. However, there are a few subtle differences. For example, I allow for scaling the map and having a free-moving camera in …
A Summoner’s Tale Tutorial 04 Live
Today was a quiet day for me, so I spent some of the day working on tutorial 04 in my A Summoner’s Tale series. Well, I finished the tutorial and uploaded it to my Google Drive and the project. I have also pushed it to the GitHub repository. This tutorial adds in some GUI controls, …
New MonoGame Tutorial – A Summoner’s Tale 02
It is my last day off for the holiday season. I didn’t have anything planned, so I decided to work on tutorial 02 in my MonoGame tutorial series, A Summoner’s Tale. I have published that tutorial on Google Drive. Unlike what I planned, this tutorial does a bit of rendering. I implemented the tile engine …
First JavaScript Tile Engine Tutorial
First JavaScript Tile Engine Tutorial I have just shared my first JavaScript tile engine tutorial. It creates a tile engine similar to my MonoGame tile engines. It is a multilayer tile engine with multiple tile sets. The tutorial can be found on the Web Programming Tutorials page of the site. It can also be accessed …
Third 3D Tile Engine Tutorial
I have published the third tutorial in my 3D Tile Engine tutorial series. This tutorials moves to using vertex and index buffers to dramatically increase performance. You can find the tutorial on the MonoGame Tutorials page of the site. You can also use this direct link to the tutorial. I will be working on another …
