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My Game Programming Adventures including projects and tutorials

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Category: MonoGame

Weekly Game Jam 173 Finished

By Lady Synammon
|
November 5, 2020
| No Comments
| MonoGame, rogue-like, weekly game jam

 Weekly Game Jam 173 is officially over. I was able to submit a working game with most of my desired game play elements in play. I ran out of steam yesterday though and coasted to the finish line. My entry is called Dungeon Delver and is a Rogue-like dungeon crawl. You can find the demo […]

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Posted in MonoGame, rogue-like, weekly game jam

Weekly Game Jam 173 Update

By Lady Synammon
|
November 3, 2020
| No Comments
| MonoGame, rogue-like, weekly game jam

 I did post, or I tried to, last night but it appears my post was lost in cyber space. I’ve made some good progress in the game. I have food and loot working. I’m currently working on field of view for the play and enemies. I’m struggling with this for some reason. I can’t come […]

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Posted in MonoGame, rogue-like, weekly game jam

Weekly Game Jam 173 Update

By Lady Synammon
|
November 2, 2020
| No Comments
| MonoGame, rogue-like, weekly game jam

 I didn’t get as much accomplished this evening as I would have liked. Still, I did make progress and I’m optimistic I can make the 1:00pm deadline on Thursday, or at least be able to submit a working prototype. I was working on loot and equipping loot. I got the loot loaded onto the map, […]

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Posted in MonoGame, rogue-like, weekly game jam

Weekly Game Jam 173 update

By Lady Synammon
|
November 2, 2020
| No Comments
| MonoGame, rogue-like, weekly game jam

I’ve been working on my Weekly Game Jam 173 entry. It’s going well. I have secret doors working and I have combat working. The player also heals over time in between combats while moving. There is a chance that attacks miss. I haven’t implemented critical hits but it is on my planned features. What I […]

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Posted in MonoGame, rogue-like, weekly game jam

Weekly Game Jam 173 Update

By Lady Synammon
|
November 1, 2020
| No Comments
| MonoGame, rogue-like, weekly game jam

I didn’t have near the time that I wanted this weekend to work on this. I have managed to get my map working in MonoGame, doors working and enemies spawning. I plan on starting spawning secret doors and combating enemies tomorrow. I’m hoping that I can manage to pull that off tomorrow and implement line […]

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Posted in MonoGame, rogue-like, weekly game jam

Weeklly Game Jam 173 – Secret Door

By Lady Synammon
|
October 30, 2020
| No Comments
| MonoGame, rogue-like, weekly game jam

There is another weekly game jam that started today with a theme I can totally get behind, Secret Door. So, I’m doing a Rogue-like with secret doors. Hopefully I come up with some original game ideas over the next few days.  I don’t have a map rendering in MonoGame yet but I have a map […]

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Posted in MonoGame, rogue-like, weekly game jam

Second Collision Detection Tutorial Is Live

By Lady Synammon
|
October 29, 2020
| No Comments
| collision detection, MonoGame, Tutorial

I have just published the second tutorial in my collision detection mini-series aimed at beginners. This tutorial covers doing collision detection with multiple bounding boxes and with bounding circles. You can find the tutorials on the MonoGame Tutorials page of the site. You can also use this direct link.

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Posted in collision detection, MonoGame, Tutorial

Beginner Collision Detect Tutorial

By Lady Synammon
|
October 28, 2020
| No Comments
| collision detection, MonoGame, Tutorial

I have added a general tutorial on collision detection in MonoGame. It starts with the basics of testing for bounding box collision detection. It then moves to pixel based collision detection followed by collision detection of rotated objects. I will be doing another tutorial that covers alternate collision detection like multiple bounding boxes, bounding circles […]

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Posted in collision detection, MonoGame, Tutorial

Space Raptor Tutorial 2 Is Live

By Lady Synammon
|
October 24, 2020
| No Comments
| MonoGame, Space Raptor, Tutorial

Sorry for not posting yesterday. I was not feeling well and didn’t feel up to working on the computer. Today has been a better day though. I was able to work on programming and writing. I have published the second tutorial in the Space Raptor mini-series to my site. This tutorial covers enemies firing bullets, […]

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Posted in MonoGame, Space Raptor, Tutorial

Space Raptor Tutorial One

By Lady Synammon
|
October 22, 2020
| No Comments
| MonoGame, Space Raptor, Tutorial

 I have just published the first tutorial in my new MonoGame mini tutorial series Space Raptor. Space Raptor is a shoot ’em up or shmup that takes place in space. The object is to navigate through a sea of enemies and eventually defeat the final boss. This tutorial covers setting up the projects and adding […]

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Posted in MonoGame, Space Raptor, Tutorial
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