So, Android? Why not iOS?

Well, I would love to add iOS. Unfortunately, I am in a bit of a pickle. I can’t get iOS to build on my MacBook. Also, I cannot pair my Windows computer with my MacBook either. Since I need my MacBook to compile an iOS project, I’m dead in the water. I’ve spent many hours troubleshooting both. I’ve not given up, though. I would like to include iOS as an option for the game. Currently, the game builds and runs fine on my MacBook, so I’m hopeful I can resolve one of these outstanding issues. It is probably some trivial step that I’m missing.

What’s Next?

I will be honest. I haven’t decided. Do I work on an A Summoner’s Tale tutorial? Do I work on a new Eyes of the Dragon 4.0 tutorial? Do I go back and work on a Forest Rush tutorial? All three are getting views, so I don’t know which to work on now. If you have a recommendation, feel free to drop a comment below. I’ve dropped the registration requirements if that was holding you back. There have been quite a few spam comments, but I am keeping up with them.

My Projects

My projects are still very much a thing. I spend the vast majority of my free time trying to track down the iOS problem. I’ve decided to put it aside for a while, hoping that the answer will leap at me. I know it has worked for me in the past. Also, I am getting closer and closer.

Well, I am going to spend some time with Shadow Monsters tonight, right after I’ve posted this. So no tutorials tonight, I’m afraid. I know, I know. I’ve said that in the past, and what did I do? Spend the night working on a tutorial. You folks seem to appreciate them, though. So, I think that it is time well spent.

Final Thoughts

Despite some troubleshooting headaches, it’s been a good day. Right toward the end of the day, I found some code reviews that required attention. Nothing that can’t wait until tomorrow, though. I’m chomping at the bit to get into some programming. So, I will end this here.

Good luck with your game programming adventures!
Cynthia