A Little Premature

So, I sat down to work on tutorial 45 in my MonoGame RPG Tutorial series Eyes Of The Dragon. I wanted to start work on the combat engine. Unfortunately, the combat engine is going to have to wait a bit. I thought that I had all of the pieces in place for it. However, I discovered that some key pieces are missing. Most notably, there is no class to represent a mob. I could use the Entity class. However, I want a mob class. So, the next tutorial will likely be about adding a mob class and creating mobs in the editors. After that tutorial, I will start work on the combat engine.

What’s Next?

As I just stated, the next tutorial will be about creating classes for mobs. Also, I will add creating mobs to the editors. Creating mobs will require sprite sheets with different animations, so I will have to add in that. I hope to have this tutorial up in the next week. After I have mob classes, I will feel better about starting the combat engine.

My Projects

I will be working on Lost Fate, or what I used to code-named Lost Fate. Since that name is taken, I will have to come up with something new. If you have any suggestions on a name for a fantasy-based collectible card game, drop a comment below.

Final Thoughts

I had a plan. However, in trying to execute it, I came into some roadblocks. I still plan on doing the combat engine. It will take some more prerequisites first, though. I will get to it soon. Please, keep visiting the blog for the latest news on my tutorials and other goodness.

Good luck with your game programming adventures!