MonoGame RPG Tutorial 19 Status

MonoGame RPG Tutorial 19 Status

I did start work on MonoGame RPG Tutorial 19 this afternoon. I did not finish it, however. Lectures kept me busy this evening. So did working on my Psibernetic Games web site, more on that later. I have a busy schedule tomorrow but I should be able to find the time to finish it. The tutorial is on skills.

What’s Next

Next on the tutorial radar is finishing tutorial 19 in Eyes of the Dragon. After that, will be tutorial 20. I might take a break at that point and work on something different. I’ve been planning on doing the two animation tutorials for a while now. Once the MonoGame tutorial is done I am going to use it in a tutorial on collision detect with animated sprites that are scaled and rotated.

My Projects

My primary focus is still on the Psibernetic Games website. While I was testing in production environment I came across an issue I didn’t like. I didn’t like the way images were loading. Line by line down the image as the data was being read from the server. While there is a lazy loading option in React, being a scholar and a lady, I decided to write my own. I am familiar with preloading images but React is still new to me. After some research and testing I came up with a loader that I like. It places a blurred image using a thumbnail encoded as a URL first then places the loaded image afterwards. It looks and works great.

Quintessential Duels did get some attention today. I swear it is beginning to feel like a neglected puppy with how little attention it has received lately. I can almost picture it starting up at me with big brown puppy dog eyes. Refactoring is on my mind. What I need to change to keep the core alive but add in the new features. I will need to do some database work, which I’ve already started. I will also have to do some image manipulation. That will be tedious but I don’t see an automated way to do it.

Final Thoughts

Things are going well both for the blog and my other projects. My website is basically done from a coding point of view, which is awesome. Quintessential Duels, though neglected, is also in a good spot. So, all in all I can’t complain.