Today I worked on Silver Prophet’s battle engine. It’s coming along nicely. I need to add attack animations yet but either side of the field can win or lose the battle. When a character is damaged the amount floats from the top of their head and fades to transparent. When they receive enough damage they go to a damaged state. Each character has a separate timer that controls when they can attack. When the play is ready their battle icon flashes and can be clicked. It opens up a context menu where they can choose from a basic attack, skill attack or use an item.
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