Binding Shadow Monsters

I’ve been working on my Shadow Monsters project. I added in the ability to bind shadow monsters similar to capturing pokemon in Pokemon. It is working okay. I will probably change the animation but it works for now. Here is a short video of the battle engine with the binding process.

Status Update

 The focus for day was content creation for my Shadow Monsters. I did a lot of work on my first level creating the interior for several houses, created several sprites and map work. I also worked some on the next tutorial in the Shadow Monsters series. I got most of the code done and some …

Was A Good Day

 Today was a good day for my Shadow Monsters project. I made some good progress on adding polish to the game. I have almost all of the essential areas of game play working. There are a few areas that I still need to work on. They revolve around battling other characters and some display issues …

Shadow Monsters Update

 As well as working on my Eyes Of The Dragon tutorial I worked on my Shadow Monsters game. I worked on capturing random shadow monsters. I’m pretty happy with the results. Developing the game is getting less and less about programming and more and more about content creation. The editors are all in good shape …

Slow Day

 I took the day to work on my home brews rather than tutorials. I put up a video of my demo of my version of Shadow Monsters as well as the demo version. You can find the details on the My Project page of the blog, I linked to the artists that I used from …

Shadow Monsters Tutorial 22 Is Live

 I have published tutorial 22 in the MonoGame tutorial series Shadow Monsters to my Google Drive. This tutorial covers adding in a character generator to the game so the player can choose their character. You can find the link to the tutorial on my MonoGame Tutorials page. You can also open the PDF using this …

Shadow Monsters Tutorial 22 Status

 I’ve been working on tutorial 22 in the shadow monsters series. I’m about half way done with it. This one covers creating a text box and a character generator. I will also fix a problem with resizing content based on screen resolution. I was doing integer division instead of floating point division when calculating scales. …