Tutorial Uodate

I’ve been working like a mad woman and I am close to having my first tutorial ready to be posted. There are just a few things to work out. It is part of a series on creating a Pokemon style game with the MonoGame framework. Why MonoGame instead of Unity? Well, I find that I have a finer degree of control with MonoGame and I like having access to the source code if I want to extend the framework. One way that I have extended it in the past is to extend the content pipeline to handle custom data types for importing into my games.

So, stay tuned. I hope to have the first tutorial online today or tomorrow at the latest.