I spent the day yesterday working on other projects than Shadow Monsters. I migrated my project Silver Prophet from XNA to MonoGame. It went rather smoothly. I had to upgrade some references and modify some code but it builds and runs. Today I’m working on bringing in the editor. There are some reference errors and …
Shadow Monsters Update
Today I worked on my Shadow Monsters. A lot of the work was content related but some of it was new features. I updated the game so that if you walk in front of somebody that is looking at you the game pauses and they walk up to you and initiate a fight, if they …
Project Migration
Today I migrated my Shadow Monsters from MonoGame 3.7.1 to 3.8. I ended up having to create a new user profile to do it. It’s because of a bug in MonoGame 3,8 where if there is a space in the folder name the content builder is in it breaks. I used my full name so …
Battery Recharge
I’m going to be taking a break from tutorials. I can do the code but I’m having problems with the writing. It just hasn’t been flowing. I will still be working on my game and a lot of it will be going into the Shadow Monsters tutorial series eventually. I will also be porting my …
Bad Day Yesterday
I didn’t get much work done on anything yesterday. I was debugging some problems with Visual Studio. I managed to fix them up this morning. I did update my demo version with my latest changes. If you want to bind shadow monsters you can buy binding scrolls in the house to the east of where …
Binding Shadow Monsters
I’ve been working on my Shadow Monsters project. I added in the ability to bind shadow monsters similar to capturing pokemon in Pokemon. It is working okay. I will probably change the animation but it works for now. Here is a short video of the battle engine with the binding process.
Shadow Monsters Tutorial 23 Is Live
I have just uploaded tutorial 23 in the Shadow Monsters series to the site. This tutorial adds in a few more game states including a loading state. You can find the tutorial on the MonoGame tutorials page of the site or you can use this direct link.
Status Update
The focus for day was content creation for my Shadow Monsters. I did a lot of work on my first level creating the interior for several houses, created several sprites and map work. I also worked some on the next tutorial in the Shadow Monsters series. I got most of the code done and some …
Was A Good Day
Today was a good day for my Shadow Monsters project. I made some good progress on adding polish to the game. I have almost all of the essential areas of game play working. There are a few areas that I still need to work on. They revolve around battling other characters and some display issues …
Shadow Monsters Update
As well as working on my Eyes Of The Dragon tutorial I worked on my Shadow Monsters game. I worked on capturing random shadow monsters. I’m pretty happy with the results. Developing the game is getting less and less about programming and more and more about content creation. The editors are all in good shape …
