Brief break
So, I ended up at the hospital yesterday. I’m still in the hospital. Not sure when I’ll be back but keep checking in for more details on the next tutorial.
My Game Programming Adventures including projects and tutorials
So, I ended up at the hospital yesterday. I’m still in the hospital. Not sure when I’ll be back but keep checking in for more details on the next tutorial.
Quiet day today. I did some work on the next tutorial. It’s coming along nicely. I should have it up on Monday. I added a portal layer and collision layer to the tile map now rather than changing the save and load logic later. The rest of the tutorial will focus on saving the game. […]
I haven’t started tutorial eleven in the Shadow Monsters series yet. It will be about saving the game. I plan to finish it by Sunday or Monday. Stay tuned for more details.
Tutorial ten is now live. It covers adding in basic items and how to use them. You can find the tutorial on the MonoGame Tutorials page of the site. I will be starting work on the next tutorial shortly. Stay tuned for more information.
I’ve been working on tutorial ten in the Shadow Monsters series. This tutorial covers adding in items to be used on shadow monsters. I should wrap it up tomorrow. I’m currently thinking on some topics for blog posts. If there is something you would like me to do a post on please leave a comment.
Tutorial nine has been uploaded to the site. It extends the battle state to include multiple Shadow Monsters. You can find it on the MonoGame Tutorials page of the site.
I just uploaded tutorial eight in the Shadow Monsters tutorial series to the site. You can find the tutorial on the MonoGame Tutorials page of the sute. This tutorial covers adding in battles between Shadow Monsters.
I just finished uploading tutorial seven to the site. It covers adding a component for the player. Check out the MonoGame Tutorials page for the tutorial. Stay tuned for more game programming goodness.
I’ve been working on tutorial seven in the Shadow Monsters series. I hope to wrap it up tomorrow and upload it to the site. I’m liking the short posts I’ve been doing in on theory without practìcal. If there is something you would like to see covered leave a comment here.
There are 4 basic input use cases. A key is down, a key is up, a key that was up the previous frame is now down and a key that was down the previous frame is now up. The same is true for mouse buttons. Analog inputs have more use cases such as how far […]