New Tutorial Series – 3D Tile Engine
I’ve started a new tutorial series on creating a tile engine using 3D rendering instead of SpriteBatch for drawing the tiles. The first tutorial is available on the MonoGame Tutorials page of the web site.
My Game Programming Adventures including projects and tutorials
I’ve started a new tutorial series on creating a tile engine using 3D rendering instead of SpriteBatch for drawing the tiles. The first tutorial is available on the MonoGame Tutorials page of the web site.
I have just finished creating a Discord server for Game Programming Adventures. You can access it with the following link: https://discord.gg/UQSqxY6tR6. I’m hoping you can join and spend some time here. We can talk about the various forms of game programming and programming in general or just chat about anything. I’m having a bit of […]
This post about detecting collision between two rotated and/or scaled sprites where the sprites are part of a sprite sheet. I found lots of examples of detecting entire sprites but not so much for sprite sheets. This is an extension of my previous post about detecting if two sprites in sprite sheets collide. For this […]
I have just posted tutorial. 3 in the Space Raptor tutorial series to the site. This tutorial adds in some backgrounds and frames per second counter. It also adds in a shield for the player that drains over time and regenerates slowly. I also add in a power up that gives the player three way […]
I’ve seen this question asked a few times but no public answers. How do you detect if two sprites in a sprite sheet collide using per pixel collision detection? The answer for entire sprites is available easily. I made two static methods that can be added to a project to check if two parts of […]
I did some work on the next Space Raptor tutorial today. It covers adding in a shield for the player and a power up that gives the player a three way shot. It also adds a frames per second counter so you can gauge how well your game is performing. I’d recommend baselining it on […]
I’ve made it about three quarters of the way through the next Eyes of the Dragon tutorial. As I’ve mentioned previously this tutorial focuses on creating a level editor for the game. I hope to wrap it up over the next few days. I’ve been busy with my app and it takes a lot of […]
I have started work on tutorial 6 in the Eyes of the Dragon tutorial series. This tutorial is about creating the editor for building worlds. It is unfortunately a Windows project instead of a cross platform solution because I use Win Forms. It is much easier to use the existing controls than trying to recreate […]
Thanksgiving was nice, but smaller. There were half as many people as normal thanks to COVID-19. We did have the other half join virtually over zoom and my sister delivered their turkey dinners before hand. Yesterday was an off day. I just couldn’t focus on anything. I puttered on my editor for Silver Prophet and […]
So, the drive in the laptop I spent the past few days working on died. I didn’t lose much but I lost some tutorial work. Fortunately I have this laptop and all of my source code was stored on GitHub so the work that I’ve done is safe. Still, it sucks and I’ll have to […]
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