Skip to content

Game Programming Adventures

My Game Programming Adventures including projects and tutorials

Menu
  • Home
  • MonoGame
    • A Summoner’s Tale
    • Forest Rush 3.8.1
    • MonoGame RPG Tutorials – Eyes of the Dragon 4.0
    • Pokemon Style MonoGame Tutorials
    • Eyes of the Dragon
    • Eyes Of The Dragon MonoGame RPG Tutorials 3.0
    • Forest Rush
    • Classic Games MonoGame Tutorials
  • HTML5
  • My Projects
    • My Projects Bugs
  • Eyes of the Dragon XNA
  • Android MonoGame Tutorials
    • MonoGame RPG Tutorials – Eyes of the Dragon 4.0
  • iOS MonoGame Tutorials

Category: Uncategorized

Third Forest Rush Tutorial Is Live

By Lady Synammon
|
November 28, 2020
| No Comments
| Uncategorized

I have published the third tutorial in the Forest Rush tutorial series to the web site. This tutorial covers running and jumping. You can find the tutorial on the Forest Rush page of the web site or you can use this direct link. I will be doing some work on tutorials over the next few […]

Read More »

Posted in Uncategorized

Third Forest Rush Tutorial Update

By Lady Synammon
|
November 28, 2020
| No Comments
| Uncategorized

Writer crashed on me last evening and I lost a couple hours worth of work because it could not repair the recovery file. So, I wasn’t be posting it last evening like planned. I will be posting it later today.

Read More »

Posted in Uncategorized

First Tutorial In New Platformer Series Forest Rush

By Lady Synammon
|
November 25, 2020
| No Comments
| Uncategorized

I have published a new tutorial in a series on creating a platform game with MonoGame to my web site. This tutorial creates a few core components that will be used in the game. You can find the tutorial on the new Forest Rush page of the site. I should have the second tutorial up […]

Read More »

Posted in Uncategorized

What’s Next?

By Lady Synammon
|
November 16, 2020
| No Comments
| Uncategorized

I took the weekend to see where I stood in my tutorials and projects. I feel Shadow Monsters is mostly done and will be keeping it on the back burner unless I get requests for a specific topic. That leaves my major series Eyes of the Dragon and Dragon’s Claw. I have done some work […]

Read More »

Posted in Uncategorized

Updated Frames Per Second Counter

By Lady Synammon
|
November 10, 2020
| No Comments
| Uncategorized

I made an update to my FPS counter. It is great to know the current FPS but the average FPS is also of great value. It gives you a better sense of how your game will perform over time. I also included a reset in case I need to test different areas of the game […]

Read More »

Posted in Uncategorized

New Tutorial Series – 3D Tile Engine

By Lady Synammon
|
November 8, 2020
| No Comments
| Uncategorized

 I’ve started a new tutorial series on creating a tile engine using 3D rendering instead of SpriteBatch for drawing the tiles. The first tutorial is available on the MonoGame Tutorials page of the web site.

Read More »

Posted in Uncategorized

Discord!

By Lady Synammon
|
November 7, 2020
| No Comments
| Uncategorized

 I have just finished creating a Discord server for Game Programming Adventures. You can access it with the following link: https://discord.gg/UQSqxY6tR6. I’m hoping you can join and spend some time here. We can talk about the various forms of game programming and programming in general or just chat about anything. I’m having a bit of […]

Read More »

Posted in Uncategorized

Per Pixel Collision Detection on Rotated and Scaled Sprites

By Lady Synammon
|
October 27, 2020
| No Comments
| Uncategorized

This post about detecting collision between two rotated and/or scaled sprites where the sprites are part of a sprite sheet. I found lots of examples of detecting entire sprites but not so much for sprite sheets. This is an extension of my previous post about detecting if two sprites in sprite sheets collide. For this […]

Read More »

Posted in Uncategorized

Space Raptor Tutorial 3 Is Live

By Lady Synammon
|
October 26, 2020
| No Comments
| Uncategorized

 I have just posted tutorial. 3 in the Space Raptor tutorial series to the site. This tutorial adds in some backgrounds and frames per second counter. It also adds in a shield for the player that drains over time and regenerates slowly. I also add in a power up that gives the player three way […]

Read More »

Posted in Uncategorized

Per Pixel Sprite Sheet Collision Detection

By Lady Synammon
|
October 26, 2020
| No Comments
| Uncategorized

 I’ve seen this question asked a few times but no public answers. How do you detect if two sprites in a sprite sheet collide using per pixel collision detection? The answer for entire sprites is available easily. I made two static methods that can be added to a project to check if two parts of […]

Read More »

Posted in Uncategorized
  • 13 of 22
  • « Previous
  • 1
  • …
  • 11
  • 12
  • 13
  • 14
  • 15
  • …
  • 22
  • Next »

Recent Posts

  • Q*bert Is Now Live!
  • Another Classic – Mr. Do
  • More on Q*bert
  • Q*Bert
  • Frogger Clone Tutorial Part Two

Archives

  • April 2025
  • March 2025
  • February 2025
  • August 2024
  • July 2024
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • May 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • March 2020

Categories

  • A Summoner's Tale
  • Absolute Beginner
  • Android
  • Binary Hearts
  • Classic Games
  • code
  • collision detection
  • Dragon's Claw
  • Eyes of Ishanti
  • Eyes of the Dragon
  • Forest Rush 3.8.1
  • general
  • iOS
  • Knight Watch
  • MonoGame
  • My Projects
  • platformer
  • Psibernetic Games
  • Psio.io
  • Quintessential Duels
  • Realms
  • rogue-like
  • RPG
  • Shadow Monsters
  • silver prophet
  • site news
  • Space Raptor
  • Tile Engine
  • Tutorial
  • Uncategorized
  • web game programming
  • weekly game jam

Meta

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Recent Comments

  • Lady Synammon on It Was a Weird Week
  • Weak Entity on It Was a Weird Week
  • Weak Entity on It Was a Weird Week
  • Lady Synammon on MonoGame RPG Tutorials – Eyes of the Dragon 4.0
  • Sophos on MonoGame RPG Tutorials – Eyes of the Dragon 4.0

Recent Posts

  • Q*bert Is Now Live!
  • Another Classic – Mr. Do
  • More on Q*bert
  • Q*Bert
  • Frogger Clone Tutorial Part Two

Discord Server

Join me on Discord! https://discord.gg/UQSqxY6tR6




Archives

  • April 2025
  • March 2025
  • February 2025
  • August 2024
  • July 2024
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • May 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • March 2020

Meta

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
  • Home
  • MonoGame
    • A Summoner’s Tale
    • Forest Rush 3.8.1
    • MonoGame RPG Tutorials – Eyes of the Dragon 4.0
    • Pokemon Style MonoGame Tutorials
    • Eyes of the Dragon
    • Eyes Of The Dragon MonoGame RPG Tutorials 3.0
    • Forest Rush
    • Classic Games MonoGame Tutorials
  • HTML5
  • My Projects
    • My Projects Bugs
  • Eyes of the Dragon XNA
  • Android MonoGame Tutorials
    • MonoGame RPG Tutorials – Eyes of the Dragon 4.0
  • iOS MonoGame Tutorials