I have published the third tutorial in the Forest Rush tutorial series to the web site. This tutorial covers running and jumping. You can find the tutorial on the Forest Rush page of the web site or you can use this direct link. I will be doing some work on tutorials over the next few …
Third Forest Rush Tutorial Update
Writer crashed on me last evening and I lost a couple hours worth of work because it could not repair the recovery file. So, I wasn’t be posting it last evening like planned. I will be posting it later today.
First Tutorial In New Platformer Series Forest Rush
I have published a new tutorial in a series on creating a platform game with MonoGame to my web site. This tutorial creates a few core components that will be used in the game. You can find the tutorial on the new Forest Rush page of the site. I should have the second tutorial up …
What’s Next?
I took the weekend to see where I stood in my tutorials and projects. I feel Shadow Monsters is mostly done and will be keeping it on the back burner unless I get requests for a specific topic. That leaves my major series Eyes of the Dragon and Dragon’s Claw. I have done some work …
Updated Frames Per Second Counter
I made an update to my FPS counter. It is great to know the current FPS but the average FPS is also of great value. It gives you a better sense of how your game will perform over time. I also included a reset in case I need to test different areas of the game …
New Tutorial Series – 3D Tile Engine
I’ve started a new tutorial series on creating a tile engine using 3D rendering instead of SpriteBatch for drawing the tiles. The first tutorial is available on the MonoGame Tutorials page of the web site.
Discord!
I have just finished creating a Discord server for Game Programming Adventures. You can access it with the following link: https://discord.gg/UQSqxY6tR6. I’m hoping you can join and spend some time here. We can talk about the various forms of game programming and programming in general or just chat about anything. I’m having a bit of …
Per Pixel Collision Detection on Rotated and Scaled Sprites
This post about detecting collision between two rotated and/or scaled sprites where the sprites are part of a sprite sheet. I found lots of examples of detecting entire sprites but not so much for sprite sheets. This is an extension of my previous post about detecting if two sprites in sprite sheets collide. For this …
Space Raptor Tutorial 3 Is Live
I have just posted tutorial. 3 in the Space Raptor tutorial series to the site. This tutorial adds in some backgrounds and frames per second counter. It also adds in a shield for the player that drains over time and regenerates slowly. I also add in a power up that gives the player three way …
Per Pixel Sprite Sheet Collision Detection
I’ve seen this question asked a few times but no public answers. How do you detect if two sprites in a sprite sheet collide using per pixel collision detection? The answer for entire sprites is available easily. I made two static methods that can be added to a project to check if two parts of …
