New Tutorial Series – 3D Tile Engine
I’ve started a new tutorial series on creating a tile engine using 3D rendering instead of SpriteBatch for drawing the tiles. The first tutorial is available on the MonoGame Tutorials page of the web site.
My Game Programming Adventures including projects and tutorials
I’ve started a new tutorial series on creating a tile engine using 3D rendering instead of SpriteBatch for drawing the tiles. The first tutorial is available on the MonoGame Tutorials page of the web site.
I have just finished creating a Discord server for Game Programming Adventures. You can access it with the following link: https://discord.gg/UQSqxY6tR6. I’m hoping you can join and spend some time here. We can talk about the various forms of game programming and programming in general or just chat about anything. I’m having a bit of […]
I’ve been doing some work on Silver Prophet. It is going slow because it is more content creation than programming. I swapped the base tileset I was using for another that matches my sprites better. I haven’t update the interiors to match the exterior yet. I’m still using a tileset that I found on https://opengameart.org. […]
Weekly Game Jam 173 is officially over. I was able to submit a working game with most of my desired game play elements in play. I ran out of steam yesterday though and coasted to the finish line. My entry is called Dungeon Delver and is a Rogue-like dungeon crawl. You can find the demo […]
I did post, or I tried to, last night but it appears my post was lost in cyber space. I’ve made some good progress in the game. I have food and loot working. I’m currently working on field of view for the play and enemies. I’m struggling with this for some reason. I can’t come […]
I didn’t get as much accomplished this evening as I would have liked. Still, I did make progress and I’m optimistic I can make the 1:00pm deadline on Thursday, or at least be able to submit a working prototype. I was working on loot and equipping loot. I got the loot loaded onto the map, […]
I’ve been working on my Weekly Game Jam 173 entry. It’s going well. I have secret doors working and I have combat working. The player also heals over time in between combats while moving. There is a chance that attacks miss. I haven’t implemented critical hits but it is on my planned features. What I […]
I didn’t have near the time that I wanted this weekend to work on this. I have managed to get my map working in MonoGame, doors working and enemies spawning. I plan on starting spawning secret doors and combating enemies tomorrow. I’m hoping that I can manage to pull that off tomorrow and implement line […]
There is another weekly game jam that started today with a theme I can totally get behind, Secret Door. So, I’m doing a Rogue-like with secret doors. Hopefully I come up with some original game ideas over the next few days. I don’t have a map rendering in MonoGame yet but I have a map […]
I have just published the second tutorial in my collision detection mini-series aimed at beginners. This tutorial covers doing collision detection with multiple bounding boxes and with bounding circles. You can find the tutorials on the MonoGame Tutorials page of the site. You can also use this direct link.