So, I am almost done tutorial 21 in my MonoGame RPG Tutorial series Eyes of the Dragon. I want to double check a few things before posting. I will be posting it tomorrow along with tutorial 22. Not wanting to miss a day of posting I thought I would post this status update.
What’s Next
Tomorrow I am going to tie up the remaining details for tutorial 21. I am also going to port tutorial 22 to MonoGame tomorrow. After tutorial 22 is the map editor. Unlike the other tutorials it is going to be a lot of work because the service container that I used in XNA I have never been able to get to work in MonoGame. There is an alternative though and a lot of the code I will still be able to reuse. There will also be a good chunk of rewriting rather than what little I’ve had to do so far.
My Projects
My main project is still Quintessential Duels. I’ve been mulling over the best way to better balance the game. It looks like it is going to end up being a complete do over of the campaign and possibly even the cards. There are too many over powered cards. It is also too hard to get the cards and once you have the cards the game is too easy. I am probably also going to drop the number of copies of a card you can have in a deck from 2 to 1. That makes it so that if you beat an opponent with a powerful card twice you can’t have both copies in your deck.
Since I am working on web projects I have started work on a web engine. It is similar to MonoGame in its form. So far it has an update and draw method. I plan to add initialize and load methods. I have also done a good chunk of work on the input methods. Mouse works pretty well as does keyboard.
Final Thoughts
I didn’t want to go a day without posting and I wasn’t sure how long it would take to finish the tutorial, upload it and the content and then post the tutorial on the page. I figured it could wait until morning. While thinking about Quintessential Duels I started work on my web engine. So far it is turning out well. So, keep coming back for more tutorials and other goodness.