I have not yet finished tutorial six in the A Summoner’s Tale series. However, I did work on it and made some progress on it. I would say I’m about a third of the way through it. I will be adding a text box for text input. That works splendidly but is not written up. Also, I made two changes to Xin to detect all key presses frame to frame or key releases. Rather than checking each key individually, I got creative and checked to see if a pressed key should be processed. It significantly reduced the code required to process keyboard input into text boxes.
What’s Next
As far as tutorials go, I will be continuing with A Summoner’s tale. But I will repeat it, getting back to tutorials has energized me. It feels great to be back in the saddle. I wish I had more time to devote to them. But, unfortunately, feeding and sheltering myself makes that a little impossible. The tutorial will create the text box. I don’t know that it will cover much more than implementing it in a form. I have considered making a form for opening and saving files. That was the initial intention. The only difference between to two is that save files dialogs allow for entering a new file name, whereas an open file dialog does not.
My Projects
So, work on my projects has pretty much died. But there is just so much to do that I don’t know where to start. I mean, I know where to start. It is a matter of sitting down and doing it. But, unfortunately, I don’t seem to have the gumption to start. I tend to be like that. I make excellent progress at the start of a project. However, the further in I get, the less and less I want to work on it. I think it is because I don’t make as much progress that I feel discouraged because of the lack of results. It’s something to ponder, at least.
Final Thoughts
With work and other necessary distractions, I don’t have much time to devote to tutorials and my project during the week. But, I will be spending some time each day toward both. Things I do in Shadow Monsters improve A Summoner’s Tale and vice versa. On that note, I wish you a pleasant day or night, depending on your location and when you read this.
Good luck with your game programming adventures.
Cynthia