It feels like all I’ve done this month is post blog entries on the status of the next Eyes of the Dragon 4.0 tutorial. But, to be honest, it has been a bit of a rough month. Excuses aside, I have made good progress on the next Eyes of the Dragon 4.0 tutorial. I now have the daunting task of writing up the code and making sure I haven’t missed any of the changes. That is easy enough to do, thanks to Visual Studio.
What’s Next?
Well, as I said above, the next tutorial will be an Eyes of the Dragon tutorial. This tutorial begins laying the foundation of the role-playing game system. It is a version of the SPECIAL system used in a favourite game of mine, Lionheart: Legacy of the Crusader. That was a real-time game, and ours will be a turn-based game. As part of laying the foundation, we need to be able to create a character. This tutorial covers creating characters. Unfortunately, there are many moving parts, so the code is rather long. However, I don’t see an alternative around just barfing it up. It will be a pain copying/pasting it.
My Projects
I did want to work on Shadow Monsters tonight, but I ended up not doing that. I spent most of the day coding and just didn’t have it in me this evening. I could have worked on the map, but I didn’t feel that either. So what I plan to do over the next few days is update my video of my progress and my dev vlog to show I’ve made some significant updates.
Final Thoughts
I know I have taken my time getting a new tutorial out. There are a number of factors that have caused this. I know, saying it was a matter of time is like saying that I just didn’t want to. However, if I had devoted the time to this, I would have had to take time away somewhere else. It’s always a balancing act when it comes to time. I was going to say there’s only one more work day left this week when it dawned on me it is only Wednesday. Anyway, I’m going to end this entry here. I will be back again tomorrow with another episode of game programming adventures.
Cynthia
PS Yes, I’ve been experimenting with the ending. I’m close to having it the way I like.