New MonoGame Tutorial – Summoner’s Tale 06

I did end up finishing tutorial six in my MonoGame series: A Summoner’s Tale. This tutorial focused on fixing some tearing that was happening when rendering controls. Also, it added the last important control needed in creating the editor, a text box. I may add a check box during the next tutorial, as I use that frequently in my editors. Finally, I’m aiming for something cross-platform in the editors. I want them to be able to run on the top three platforms: Mac, Windows, and Linux. You can find the link to the tutorial and A Summoner’s Tale page of my blog, or you can use this direct link.

What’s Next?

Good question! I’m not sure what I am going to cover next. In addition to a check box, there is another control that I want to implement. That is a control to render the map into. I will most likely be rendering into a Texture2D and then flipping that onto the screen. It will prevent the bleeding of the map onto the editor. I’ve thought about doing that for the game to handle multiple resolutions. Oh, that would be good to implement sooner rather than later. The following tutorial will definitely be about the game, not the editor.

My Projects

I will be working on Shadow Monsters for the rest of the evening. I will be working in the editor or on the editor, creating game content. I can’t really change the map classes too much. That could seriously impact what content I have created. It is not a lot, but I am emotionally tied to it. I like what I have made. There are some other controls I may want to make, scroll bars.

Final Thoughts

I will say it again. Getting back to developing my projects and writing tutorials has been great. I’ve found that I should make time for the things that are important to me. My games and tutorials are both significant to me. I am going to end this here. I still need to post the tutorial on the tutorial page, and I want to program!

Good luck with your game programming adventures!
Cynthia