MonoGame RPG Tutorial 57 – Live

I have just shared tutorial 57 in my MonoGame RPG tutorial series Eyes of the Dragon. This tutorial picks up where the last two left on: real-time combat. In addition, this tutorial covers creating hotkeys and being able to activate spells and talents from hotkeys. Unfortunately, though, you still don’t actually cast the spell or talent. This is because the tutorial was already super long,g and I didn’t want to get into it at that point. Hopefully, the last tutorial on real-time combat will be about actually invoking a spell or talent. You can find the link to the tutorial on the Eyes of the Dragon page of my site. Also, you can use this direct link.

What’s Next?

Next will be what I hope is the last tutorial on real-time combat. At least, that is the plan unless I get more enhancement requests. I would do more if I had suggestions on where to take them. Unfortunately, I don’t have a plan on where I want to go after this tutorial. Well, there will be a UX overhaul coming in the near future. Not really looks, however—more the user experience in general. I want to make the game more intuitive and user-friendly. If I had the graphics, there is a lot that I would do. However, most people don’t tend to find what I find easy on the eyes attractive.

My Projects

Rather than work on graphics for Forest Rush, I poured my heart and soul into tutorials. For that reason, I didn’t even look at Forest Rush. I do want to find some time to devote to it this week, though. I don’t know that I will work on graphics. I think I will work on gameplay instead. I want to make some things a little more challenging. For example, collecting coins is a bit too predictable and easy. I might use some sort of noise generator to disburse them rather than a sine curve. However, tutorials and work are my main concern right now.

Final Thoughts

It has been a productive few days, tutorial-wise. Three tutorials in as many days is back to my old form when I was working for myself instead of a company. However, I don’t expect to maintain this velocity through the rest of the week. I have work that needs to be done, and I will be bringing it home with me. Well, work is always at home with me because I work remotely 100% of the time. I will be working extended hours. I definitely know that I won’t be working on a tutorial on Wednesday. I have an appointment after work that is going to have me home late. Still, I want to share tutorial four in real-time combat this week. So, I encourage you to keep visiting my blog for the latest news on my tutorials and other goodness.

Good luck with your game programming adventures!
Cynthia